Interactive Gaming Ventures
Jack Tretton Managing Partner at Interactive Gaming Ventures
EMAIL JACK VIEW LECTURE
bio coming soon...
Managing Partner, Interactive Gaming Ventures
Peter Molyneux Creative Director at 22cans Ltd
EMAIL PETER VIEW LECTURE
Peter Molyneux OBE has remained one of the most recognisable faces in the video games industry across 4 decades of landmark game titles and is still considered to be one of the world’s most innovative and celebrated game designers. As the former Creative Director of Microsoft Games Europe, founder and CEO of both Bullfrog Productions, Lionhead Studios and now 22cans, Peter has led various sized businesses in the industry and designed hugely successful products (both critically and commercially) such as Populous, Theme Park, Syndicate, Theme Hospital, Dungeon Keeper, Black & White and the Fable franchise. His work has granted him multiple Lifetime Achievement Awards from various sources such as BAFTA, GDC Awards and the Academy for the Interactive Arts and Sciences. Despite his legacy, Peter considers himself to only be getting started. His most recent endeavour 22cans stepped into the casual gamer space with "Curiosity - What’s inside the cube” which won an Online Innovation award at the Develop Awards, then came Godus, a return to the God Game genre which Peter is widely regarded to have created early in his career. Now with his latest release ‘The Trail’ he continues to bring unique experiences to the world and in December 2016, Apple honoured The Trail as one of the top 10 games of the year.
Creative Director, 22cans Ltd
Sumo Group plc and Founding Partner Hiro Capital
Ian Livingstone Director at Sumo Group plc and Founding Partner Hiro Capital
EMAIL IAN VIEW LECTURE
Ian Livingstone CBE is one of the founding fathers of the UK games industry. He co-founded iconic games company Games Workshop in 1975 with Steve Jackson, launching Dungeons & Dragons in Europe, and Warhammer. He co-authored The Warlock of Firetop Mountain with Steve Jackson in 1982, the first title in the Fighting Fantasy gamebook series which has sold 20 million copies worldwide. He has written 16 titles in the series, including international bestseller Deathtrap Dungeon. In 1995 he co-led the merger that created Eidos PLC where he served as Executive Chairman until 2002, and later as Creative Director. At Eidos he launched global video games franchises including Lara Croft: Tomb Raider. From 2012-2017, he served as Chairman of Playdemic, developers of hit mobile game Golf Clash. He is currently a Non-executive Director of Sumo Group PLC.
Director, Sumo Group plc and Founding Partner Hiro Capital
Christianne Amodio Senior Director of Content and Brands for Design Home at Glu Mobile
EMAIL CHRISTIANNE VIEW LECTURE
Christianne Amodio serves as Senior Director of Content and Brands for Design Home where she currently manages business development opportunities for the platform. Previously, she oversaw all content, brand partnerships and live operations for the #1 home décor game. Christianne is a co-creator of Design Home, which has garnered more than 50 million downloads worldwide, has achieved over $215 million in bookings and features more than 1 million daily active users. She has a strong background in team building and management with a deep understanding of content that inspires a female audience.
Senior Director of Content and Brands for Design Home, Glu Mobile
Enric Cabestany General Manager Europe at IGG
EMAIL ENRIC VIEW LECTURE
Enric Cabestany is the General Manager of IGG for European markets. In his role he oversees all operations of the company for the entire region. Prior to IGG, Enric lived the Bay Area as well as Latin America during which time he worked at Chinese mobile social network, Meitu, ovreseeing all its operation in the Latino/Portuguese markets where with his team brought more than 40 million new users, and also at Naranya, the largest alternative android store in Latam bringing the biggest mobile game / app developers to that platform.
General Manager Europe, IGG
Chris Early VP Partnerships & Revenue at Ubisoft
EMAIL CHRIS VIEW LECTURE
Chris Early joined Ubisoft’s San Francisco office in February 2010. As Vice President of Partnerships & Revenue, Early spearheads Ubisoft’s business partnerships and Business Development teams, and leads Ubisoft’s physical and digital game revenue efforts for the North, South and Central America territories. Early brings an impressive breadth of experience with prior roles at Microsoft, most recently serving as the general manager for Windows Gaming Technology where he led development efforts designed to extend game experiences across multiple platforms and grow Microsoft's casual and core gaming audiences. Early also served as president and chief operating officer of GameSpy and executive vice president and general manager of Mplayer.
VP Partnerships & Revenue, Ubisoft
Pete Hickman Producer, Digital Entertainment & Games at BBC Worldwide
EMAIL PETE VIEW LECTURE
bio coming soon...
Producer, Digital Entertainment & Games, BBC Worldwide
Laura Higgins Director of Community Safety & Digital Civility at Roblox
EMAIL LAURA VIEW LECTURE
bio coming soon...
Director of Community Safety & Digital Civility, Roblox
Sebastian Kriese VP, Platform Relations at FoxNext Games
EMAIL SEBASTIAN VIEW LECTURE
Sebastian is responsible for Platform Partnerships and Business Development at FoxNext Games. In this role, he is not only the interface between internal development teams and external partners, but also a key person that drives new Business Development initiatives across FoxNext Games.
VP, Platform Relations, FoxNext Games
Joy Marianowicz Games Partnerships Manager at Facebook
EMAIL JOY VIEW LECTURE
Joy is part of the EMEA Games Partnerships team at Facebook. She partners closely with game developers across the region to help them build, grow and monetize their games successfully on Facebook’s platforms. Prior to joining Facebook, Joy was working with mobile gaming and app companies on user acquisition at Google. She also co-founded Google's App Hub, holding cross functional roles across account management and business development.
Games Partnerships Manager, Facebook
Sean McEvoy Vice President at LEGO Games
EMAIL SEAN VIEW LECTURE
Sean McEvoy is Vice President, LEGO Games, overseeing creative and business strategy, content development and production for The LEGO Group's portfolio of digital gaming experiences across all platforms. He loves his wife and kids, videogames, soccer, bears, sharks and iced coffee.
Vice President, LEGO Games
Stephen Porter Marketing Director at Rovio Entertainment
EMAIL STEPHEN VIEW LECTURE
Steve Porter went the long route to games marketing via a career as a copywriter and creative who worked for various digital marketing agencies across Finland. Since joining Rovio in 2014 he’s worked across all marketing functions in various roles, most recently diving into the world of brand development, helping plot the path Angry Birds should take for the next decade… and beyond.
Marketing Director, Rovio Entertainment
Director of Design and Game Monetization, Gameloft
Ready At Dawn Studios
Ru Weerasuriya Co-Founder, Chief Creative & Executive Officer at Ready At Dawn Studios
EMAIL RU VIEW LECTURE
With over 21 years of experience in the entertainment industry, Ru started his career with Blizzard Entertainment®. Initially working on Starcraft™, he then led the Cinematic art direction for Warcraft™ III, Starcraft: Ghost™ and World of Warcraft™, and helped the Blizzard™ Film Department win numerous awards and accolades over the years. As Chief Creative and Executive Officer of Ready At Dawn Studios®, Ru leads the company’s overall game and creative development. He serves as the creative director across all the studio’s titles, the latest being the ground-breaking and critically-acclaimed Echo VR franchise, which includes Lone Echo, Echo Arena and Echo Combat. These games have set benchmarks in Virtual Reality during the past year, winning two Academy Achievement Awards amongst many others, and becoming the first VR E-sport in the Virtual Reality League. Ru has been named one of the top 100 developers in the world in both 2008 and 2009.
Co-Founder, Chief Creative & Executive Officer, Ready At Dawn Studios
Asi Burak SVP of Business Development at Tilting Point
EMAIL ASI VIEW LECTURE
Asi Burak is SVP of Business Development at Tilting Point, a leading publisher of mobile games. He is an award-winning videogame, esports and digital technology executive, named one of the “Digital 25: Leaders in Emerging Entertainment” by the Producers Guild of America (PGA) and Variety Magazine.
SVP of Business Development, Tilting Point
All 4 Games
Colin Macdonald Managing Director at All 4 Games
EMAIL COLIN VIEW LECTURE
Colin entered the games industry in 1990 as Software Manager of SAM Computers, the manufacturer of the last British home computer. Following that experience he founded a small games company which brought around twenty titles to market, including licences of Lemmings and Prince of Persia. He joined DMA Design in 1997 as Producer on the multi-billion dollar generating Grand Theft Auto franchise, then helped found and was Studio Manager of Realtime Worlds, where he helped raise over $100m in investment and oversaw development of the multi-million selling, BAFTA-winning game Crackdown, and the online game All Points Bulletin. In his role as Channel 4 Television’s Games Commissioner he commissioned dozens of games, which amassed millions of downloads and won BAFTA, Digital Emmy, Broadcast Digital and BIMA awards. Colin then served nine years on the governing board of Abertay University, and is currently Head of indie publisher All 4 Games, an advisor to the UK government’s UK Games Fund, Commercial Director of Rivet Games, and Chairman of facial animation technology company Speech Graphics.
Managing Director, All 4 Games
Riana McKeith Art Director at King
EMAIL RIANA VIEW LECTURE
Riana McKeith is an Art Director in King’s London Studio, where she is the creative lead of a cross-functional design team working on exciting new designs for live games. Originally from an animation background, Riana has over 10 years’ experience bringing charming and engaging stories to life and sharing them with players around the world. Prior to joining King, she worked as a Studio Art Director at Rovio and Wooga, as a lead artist at PopCap Games, and had the opportunity to work on several high profile games such as Futurama: Game of Drones, Plants Vs Zombies and Bejeweled iOS.
Art Director, King
Matias Myllyrinne CEO & Co-Founder at Redhill Games
EMAIL MATIAS VIEW LECTURE
Matias is the CEO and Chairman of the Board at Redhill Games, a Helsinki headquartered studio with a satellite office in Cyprus. Redhill Games was founded by a seasoned team of industry veterans in 2018. Redhill is working on a tactical free to play shooter targeting PC first. Before starting a new venture, Matias was the Head of Development for Wargaming where he was responsible for 2000 developers in ten locations around the world. Matias started his career in the gaming industry in Remedy Entertainment in 1999. He was the CEO of one of the leading independent game developers in the world. The company is not only known for its games Death Rally, Max Payne and Alan Wake and Quantum Break but also respected for its strong culture and focused approach to building intellectual properties. Matias also advises, holds board seats and does seed investments into technology and game companies.
CEO & Co-Founder, Redhill Games
James Nicholls Senior Studio Production Director at King
EMAIL JAMES VIEW LECTURE
James Nicholls is the Senior Studio Production Director at King London Studio. He has been at King for 3.5 years, previously holding the position of Senior Studio Design Director, and is an industry veteran of over 16 years, working on console, PC, mobile and web.
Senior Studio Production Director, King
Vera Rabkina Product Manager at Gismart
EMAIL VERA VIEW LECTURE
Vera is a Product Manager at Gismart, leading music edutainment product development. Previously she had experience with business analysis and UX. Vera is fluent in understanding user needs and introduction of simple & easy business processes to make the products better.
Product Manager, Gismart
Mark Val GM Europe at PlayFab
EMAIL MARK VIEW LECTURE
Mark ran multi-million user online projects, as an entrepreneur and award-winning developer with 19 years of experience. He has produced and directed many projects for corporations, private and public organizations around the world. In the games industry, Mark built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of the global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette, and others. Mark is currently General Manager Europe of PlayFab at Microsoft.
GM Europe, PlayFab
Shen Ye Product Manager at HTC
EMAIL SHEN VIEW LECTURE
Shen has been at HTC for 4 years, since the Vive was still a tethered bundle of 3D printed parts. When he’s not playing Beat Saber, he looks after the product marketing and strategy for Europe at HTC.
Product Manager, HTC
Julien Alphonse Senior Live Operations Analyst at Wargaming Europe
EMAIL JULIEN VIEW LECTURE
Julien has worked at Wargaming Europe for more than 3 years, He's contributed to increase knowledge of customer interactions with their games and helped the LiveOps department to turn daily collected data to key information for decision making and fast-iteration on in-game events.
Senior Live Operations Analyst, Wargaming Europe
University of Essex
Richard Bartle Honorary Professor at University of Essex
EMAIL RICHARD VIEW LECTURE
Professor Richard A. Bartle was the first recipient of the prestigious Game Developers Choice award of Online Game Legend. He co-wrote the first virtual world, MUD, and his Player Types model has been widely adopted throughout the games industry. The author of numerous books, he is an influential writer on all aspects of online design and development.
Honorary Professor, University of Essex
Shanti Bergel Executive Vice President at FunPlus
EMAIL SHANTI VIEW LECTURE
Mr. Bergel serves as Executive Vice President at FunPlus where he oversees investments, M&A, and strategic partnerships. A 25-year digital entertainment industry veteran, he has held a variety of leadership roles at globally acclaimed companies such as GREE, Electronic Arts, Playfish, and Interplay.
Executive Vice President, FunPlus
Dominic Butler Editorial Technology Team at Ubisoft
EMAIL DOMINIC VIEW LECTURE
Dominic Butler joined Ubisoft Singapore in 2009 and has since worked as a Lead Designer across several studios and many titles including the Assassins Creed and Tom Clancy Ghost Recon brands. Now working at Ubisoft’s headquarters in Paris he is responsible for building new tools and practices to support internal teams as they develop the next generation of Ubisoft titles.
Editorial Technology Team, Ubisoft
Milo Bygrave Game Designer at 22cans
EMAIL MILO VIEW LECTURE
Pioneering new heights of design and pushing boundaries are daily tasks for the game designer Milo Bygrave at 22cans. His vision is to push games to their utmost potential while opening up the industry to unforeseen gaming opportunities. Having worked in Germany and London he is now based in Guildford, working on Legacy at 22cans.
Game Designer, 22cans
Sabrina Carmona Lead Producer at King
EMAIL SABRINA VIEW LECTURE
Sabrina Carmona is a Lead Producer at King London. She has almost 10 years in game development experience across 6 countries, from having her own studio in Brazil to be developing new and exciting things in the UK. Passionate about traveling and building diverse teams, she would be happy to discuss the future of the industry with you!
Lead Producer, King
Founder, DECA Games
GAMEVIL COM2US USA, Inc.
Kyu Lee President at GAMEVIL COM2US USA, Inc.
EMAIL KYU VIEW LECTURE
Kyu Lee is President of GAMEVIL COM2US USA Inc. GAMEVIL and Com2uS are both publicly listed companies on the KOSDAQ Market with over a billion game downloads on the App Store and Google Play. Kyu, an industry veteran who has been in GAMEVIL since the beginning of 2000, has constantly played a key role in the evolution of mobile gaming and has continuously introduced the innovation to the world. Kyu graduated from Seoul National University with a B.S. in Physics.
President, GAMEVIL COM2US USA, Inc.
CEO, RED Games
Wandrille Pruvot CEO at XTR4L1F3
EMAIL WANDRILLE VIEW LECTURE
Wandrille Pruvot is a pioneer of mobile gaming ( first games in 2001 on Nokia), pioneer in mobile advertising (2007), pioneer in mobile multiplayer (XTR4L1F3 launched in 2011); He lived on 3 continents (Asia, North America, Europe). Specialist in social, monetization and advertising.
Anatoly Ropotov CEO at Game Insight
EMAIL ANATOLY VIEW LECTURE
Anatoly is CEO of Game Insight, one of the world’s leading mobile games companies. A games veteran, Anatoly spearheads partner and platform relations for the group. He also maintains close involvement with games development, leading key games for the company.
CEO, Game Insight
Sagi Schliesser CEO at TabTale
EMAIL SAGI VIEW LECTURE
Sagi Schliesser, TabTale’s Co-Founder & CEO, is an entrepreneur and visionary in the world of mobile gaming. He is also involved in mentoring young entrepreneurs and sits on the board of SafeDk and JFrog. Prior to co-founding TabTale, Sagi was the CTO and VP R&D at Sapiens Int'l, He managed Sapiens Technologies LTD and earlier in his career served as the CTO and VP R&D at IDIT Technologies. Sagi holds an MBA in Business Psychology & MSc. in computer science.
Fenwick & West
Mark Stevens Partner at Fenwick & West
EMAIL MARK VIEW LECTURE
Mark Stevens is a partner at Fenwick & West. He works with emerging companies, investment banks, and venture capital and other technology investors on complex corporate and transactional matters, as well as with mature companies in their tech-related initiatives. As a lawyer and a business principal, Mark has led teams handling merger, acquisition and divestiture transactions with a total announced value well in excess of $50 billion. He has directed dozens of initial public offerings and hundreds of strategic alliance transactions, ranging from technology and distribution partnerships to multinational joint venture transactions. Mark’s representative clients include: 100 Thieves, Accel Entertainment, Baobab Studios, Capybara Games, Dapper Labs, Dream11, Glu Mobile, Gearbox Software, Jam City, Jaunt, King Digital Entertainment, Nexon, Phoenix Labs, Raine Ventures, Razer, Riot Games, Robot Entertainment, Scopely, Shanghai Giant Network Technology, Supercell Oy and Unity Technologies.
Partner, Fenwick & West
Louis Rene Auclair Founder & Chief Jumper at Rocketjump Games
EMAIL LOUIS RENE VIEW LECTURE
Louis René Auclair is Chief Jumper at RocketJump Games. RocketJump Games works with developers and publishers to create the best concepts, pitches and deals that will generate ROI for every party involved. Our approach is to work closely with the developers and publishers during all phases of development and liveops to create the best business outcome possible.
Louis Rene Auclair
Founder & Chief Jumper, Rocketjump Games
BITKRAFT Esports Ventures
Malte Barth Founding Partner at BITKRAFT Esports Ventures
EMAIL MALTE VIEW LECTURE
Malte Barth is Founding Partner of BITKRAFT Esports Ventures based in Los Angeles/ Berlin. He holds Board Roles at ESL and DreamHack and serves as an Industrial Advisor to EQT, a leading global Private Equity, since 2010. Malte has been an active entrepreneurial leader, investor and operator in media, games and esports space for over 20 years.
Founding Partner, BITKRAFT Esports Ventures
Trevor Blom Lead Tech at Vertigo Games
EMAIL TREVOR VIEW LECTURE
Trevor has been on the front line of modern VR by working on titles such as Arizona Sunshine and Skyworld. He is always trying to push the boundaries of the technology and gives talks frequently about how to squeeze out that last bit of performance. His current interest is creating content which scales from Standalone, to Location Based and to PCVR.
Lead Tech, Vertigo Games
CEO, Game Jam
Lissa Capeleto Sr. UI Designer at SpaceApe Games
EMAIL LISSA VIEW LECTURE
Lissa is a Senior UI Designer who’s been a gamedev since 2009. She’s passionate about creating magical experiences for all kinds of players, but also about forging magical partnerships between designers and developers. She led the UI team for Hoplon, one of the most ambitious companies in her homeland, Brazil, before falling in love with the quirks and intricacies of mobile game design, and joining Space Ape Games.
Sr. UI Designer, SpaceApe Games
Sandra Lara Castillo Creative Technologist at Vungle
EMAIL SANDRA LARA VIEW LECTURE
Sandra is a Creative Technologist inside Vungle Creative Labs. Having worked across all different genres of mobile gaming, she provides creative consultations to clients to ensure they are getting the right creative for their campaigns. As Vungle's playable specialist, her background in game design and development allows her to craft top-notch playable and interactive experiences. Sandra magically blends creativity and technology: she codes, she designs and she innovates. Outside of being a full-stack playable coder, Sandra is also into knitting, Lovecraft and loves to create small toys with a Raspberry Pi.
Sandra Lara Castillo
Creative Technologist, Vungle
Kathee Chimowitz Chief Revenue Officer at BoomBit
EMAIL KATHEE VIEW LECTURE
In 1999 Kathee helped define inventory in a virtual space & spec ad products at CNET. On the IAB Games Board in 2006, they defined imps-based in-game advertising. She has led teams at companies including GameSpot, YouTube, RockYou, and Chartboost to optimize ad revenue and generate new revenue streams.
Chief Revenue Officer, BoomBit
United Kingdom Interactive Entertainment (Ukie)
Sam Collins Head of Commercial at United Kingdom Interactive Entertainment (Ukie)
EMAIL SAM VIEW LECTURE
Sam heads up all commercial and membership functions at Ukie, the trade body for the UK's games and interactive entertainment industry. Ukie are a not-for-profit and represent businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, esports, VR and AR.
Head of Commercial, United Kingdom Interactive Entertainment (Ukie)
Head of Publisher Success EMEA, Ogury
Jesse Divnich Vice President of Research & Strategy at Interpret
EMAIL JESSE VIEW LECTURE
bio coming soon...
Vice President of Research & Strategy, Interpret
Google Play Games
Zuzanna Dzieciatkowska Developer Insights Manager, Platforms & Ecosystem at Google Play Games
EMAIL ZUZANNA VIEW LECTURE
Zuzanna Dzieciątkowska is responsible for designing and executing research projects to help developers succeed on Android & Google Play through relevant insights about users and the apps & gaming industry. Zuzanna has been working in the research industry for the past 10 years. She specializes in a range of qualitative and quantitative methods, trend forecasting and storytelling.
Developer Insights Manager, Platforms & Ecosystem, Google Play Games
Mail.ru Games Ventures
Ilya Eremeev Executive Producer at Mail.ru Games Ventures
EMAIL ILYA VIEW LECTURE
Video games industry professional with over 10 years of experience, focused on free-to-play games. Partner in the VC fund, looking for promising video games companies to help them grow. Supervised a number of games at Game Insight, including Guns of Boom - competitive online shooter, and other mobile blockbusters.
Executive Producer, Mail.ru Games Ventures
Emma Farrow Manager, Business Development at Kongregate
EMAIL EMMA VIEW LECTURE
Emma Farrow leads the business development effort for Kongregate's free-to-play business, including portfolio strategy, developer relations, game evaluations, and contract negotiations. Emma also manages the expansion into new territories and platforms at Kongregate, as well as the mobile platform relationships.
Manager, Business Development, Kongregate
PR Manager, Frontier
Hunted Cow Studios
Louisa Gallie Chief Creative Officer at Hunted Cow Studios
EMAIL LOUISA VIEW LECTURE
Louisa began her career in games as a general 2D artist and has spent the past 10+ years providing concept art, illustration, marketing and UI art for Hunted Cow's various browser and mobile titles. Now directing creative teams across all Hunted Cow's titles, including Operation New Earth and Warhammer: Chaos & Conquest, Louisa is dedicated to creating awesome player experiences & proving that small teams can make big games.
Chief Creative Officer, Hunted Cow Studios
Jayvian Hong Senior Commercial Associate at Miniclip
EMAIL JAYVIAN VIEW LECTURE
Jayvian leads international expansion and negotiations for the acquisition of mobile games for Miniclip - a global leader in digital games which develops and publishes award-winning mobile and web games, dominating both the iOS and Google Play charts. Miniclip reaches 200M players each month.
Senior Commercial Associate, Miniclip
Heini Kaihu VP, Head of HR (Former Head of Studio) at Rovio Entertainment
EMAIL HEINI VIEW LECTURE
bio coming soon...
VP, Head of HR (Former Head of Studio), Rovio Entertainment
Sam Kennedy CEO at Tigertron
EMAIL SAM VIEW LECTURE
Sam Kennedy is the CEO of Tigertron, a first-of-its-kind environmentally-focused game developer based in New York City. A 20-year game industry veteran, Sam began his career covering games for such outlets as EGM, Official PlayStation Magazine, and GameSpot before launching 1UP.com and serving as its Editorial Director for nearly a decade. He then went on to oversee community and audience development at IGN before joining Edelman as Vice President of Digital Marketing overseeing the firm's work on Activision's billion-dollar franchises Call of Duty, Destiny, and Skylanders.
Anh Luong Head of Business Development at Miniclip
EMAIL ANH VIEW LECTURE
Head of Biz Dev at Miniclip with over 15 years of video game industry experience in commercial publishing (digital and physical). Developed knowledge and experience in a number of roles at Electronic Arts and Sega.
Head of Business Development, Miniclip
Director of Business Development, Scopely
Antonio Manuel Ribeiro Publisher Development Manager at Facebook
EMAIL ANTONIO VIEW LECTURE
Antonio is a Publisher Development Manager in Facebook’s Audience Network team. In this role, Antonio helps publishers with monetization strategies, increasing their ad revenue while maintaining a great user experience. With a particular focus on mobile gaming monetization, he has worked with some of the biggest in mobile gaming, in the UK, DACH and Nordics. Antonio completed his studies in Electrical Engineering, but his love for gaming in tech led to his current position at Facebook.
Antonio Manuel Ribeiro
Publisher Development Manager, Facebook
Head of Big Data & Monetization, SuperScale
Product Lead, Wooga
Candice Mudrick Head of Market Analysis at Newzoo
EMAIL CANDICE VIEW LECTURE
Candice has almost 9 years of experience spanning hardware, gaming, and business. She began her career working for Qualcomm's Snapdragon GPU team for 6 years before pursuing her MBA at the University of Oxford. Before joining Newzoo, she also spent time at Blizzard Entertainment focusing on monetization and engagement.
Head of Market Analysis, Newzoo
Kate Nezhura Product Director at Product Madness
EMAIL KATE VIEW LECTURE
Kate Nezhura is a Product Director at Product Madness, a leading social casino applications developer. With over 6 years of experience in the gaming industry, she started her career leading the LiveOps efforts for Heart of Vegas in San Francisco. 2 years ago Kate relocated to London to take on a mobile Product Manager role and lead a Heart of Vegas mobile team.
Product Director, Product Madness
Adam Orth Interactive Entertainment Consultant at Digital Sunrise
EMAIL ADAM VIEW LECTURE
bio coming soon...
Interactive Entertainment Consultant, Digital Sunrise
Vincent Pagnard-Jourdan Head of Publisher Partnerships, EMEA at MoPub
EMAIL VINCENT VIEW LECTURE
Vincent Pagnard-Jourdan leads the MoPub EMEA publisher business and operations. MoPub is a Twitter company acquired in 2013. Vincent joined MoPub in 2014 to help expand the company’s international footprint and kick start the London office and regional operations. Prior to joining MoPub, Vincent lead commercial teams at Millennial Media, Aol and Tradedoubler. Vincent studied in France and holds a Masters degree in Business & Marketing and a B.A in Law.
Head of Publisher Partnerships, EMEA, MoPub
Trey Smith CEO at Buildbox.com
EMAIL TREY VIEW LECTURE
Trey Smith is CEO and Co-founder at Buildbox.com, a company which produces several pieces of software where people can make games without coding. He also owns a mobile game company with more than 65,000,000 downloads overall. He’s created hit games that have broken the Top 25 of the App Store like The Line Zen, Phases, Jump Pack and Monster Magic. He's also the author of the book, Crushing Hyper-Casual Games, which sold over 18,000 copies worldwide.
Natalie Suthons Creative Designer at Vungle
EMAIL NATALIE VIEW LECTURE
Natalie is a Creative Designer inside of Vungle Creative Labs. Having worked across all different genres of mobile gaming, she provides creative consultations to clients to ensure they are getting the right creative for their campaigns. She has a background in video editing and motion graphics, and designs both video ads, interactive and playable experiences. Natalie is a triple threat in the Vungle Creative Labs production team: she codes, she designs, and she animates. Outside of designer, Natalie considers herself as Ravenclaw, but most people think she’s a Hufflepuff.
Creative Designer, Vungle
Business Development Director, nDreams
Head Of Partnerships, Caffeine
Simon Usiskin Business Development at SpiritAI
EMAIL SIMON VIEW LECTURE
Simon has held leadership roles in broadcast, media and digital companies and founded B2B as well as B2C businesses. He loves being involved in start-ups/scale-ups, helping to grow wonderful and talented teams around him as well as steering digital businesses to scale up.
Business Development, SpiritAI
Alexander Winn Founder & CEO at Edgeworks Entertainment
EMAIL ALEXANDER VIEW LECTURE
Alexander Winn is the Founder/CEO of Edgeworks Entertainment, and the creator of the viral indie hit TerraGenesis. A self-taught dev, he is currently building on the success of TerraGenesis by gathering a team that is passionate about making entertainment based on real science, history, and culture.
Founder & CEO, Edgeworks Entertainment
Robby Yung CEO at Animoca Brands
EMAIL ROBBY VIEW LECTURE
Robby Yung is the CEO of Animoca Brands (ASX: AB1), a Hong Kong-based mobile game developer and publisher listed in Australia. He was previously the co-founder and CFO of Redgate Media, a venture-backed Chinese television and outdoor media holding company sold to Inno-Tech Holdings Limited (HK.8202). Mr Yung was also co-founder and Chief Strategy Officer of One Media Group (HK.426), a Hong Kong-based magazine group. Prior to that, he was the founder and CEO of One Studio, a venture-backed web development company in Hong Kong, and OSMedia, a Chinese television advertising sales company. He began his career at Metromedia (AMEX: MMG) building wireless telecom networks in China and Indonesia.
CEO, Animoca Brands
TikTok Audience Network
Kevin Zhang Director of Business Development at TikTok Audience Network
EMAIL KEVIN VIEW LECTURE
Kevin Zhang is the Director of Business Development of the TikTok Audience Network (TAN). Over the last 3 years, he worked with hundreds of game publishers around the world, helping them monetize through ads and make their dreams come true. With a background in computer engineering, Kevin loves to discuss with the developers on the topics of the latest ad technology, empowering developers with the most advanced ad formats and best practices, resulting in higher efficiencies. His passion is to build knock-out cases of the highest possible CPMs. For example, he significantly boosted the revenue for Gameloft, Zeptolab, Playrix and Cheetah Games in China. Prior to TAN/ByteDance, he worked for Nokia, IBM and IronSource.
Director of Business Development, TikTok Audience Network
Nadav Ashkenazy VP Global Partnerships & Business Development at ironSource
EMAIL NADAV VIEW LECTURE
Nadav Ashkenazy is the VP Global Partnerships at ironSource. Nadav is focused on empowering developers to supercharge business growth by building combined monetization and user acquisition strategies, and he works closely with a wide range of the world’s largest game companies.
VP Global Partnerships & Business Development, ironSource
CMO, Tripledot Studios
Sam Bevan Global Online Sales, Regional Manager (EMEA) at Snap Inc.
EMAIL SAM VIEW LECTURE
Sam joined Snap Inc. as the founding member of Snapchat's EMEA GOS team in October 2016. Sam brings a wealth of expertise in the digital advertising landscape and can advise on the strategies that can drive success across all verticals, for businesses of all sizes.
Global Online Sales, Regional Manager (EMEA), Snap Inc.
David Chang Executive VP, Corporate Development, Digital at Asmodee Digital
EMAIL DAVID VIEW LECTURE
David Chang is EVP of Corporate Development, Digital for Asmodee, the worldwide leader in imagination driven games. A games industry veteran, David Chang was founder of Gamiker, Inc. a mobile game development company focused on bringing established entertainment franchises to the mobile space. In 2009, David founded OnNet Europe GmbH, a leading online games company that was acquired in 2012 by Daum Communications. David began his games career as IGN's Managing Director of International Business where he led Fox Interactive Media's international content strategy, corporate development and operational expansion into Europe and Asia. More recently, David was founder and CEO of Betcade, an android app store for real money games. David’s first experience in real-money gaming was at Gamblit, where he served as Chief Marketing Officer and Head of Industry relations, where he was responsible for game design, business development, and navigating the gambling license process with both state and international governments. David is also an attorney and a partner at law firm Jones Bell where his practice focuses the entertainment, online, and video game industries.
Executive VP, Corporate Development, Digital, Asmodee Digital
Owner, DFC Intelligence
CEO, Antstream Games
Google Play Games
Francesco Crovetto Business Development Manager EMEA at Google Play Games
EMAIL FRANCESCO VIEW LECTURE
Francesco Crovetto is responsible for developing the ecosystem of Google Play Games in Western Europe. He is partnering with game developers to create best user experiences, building player communities, and launching sustainable businesses on Google Play.
Business Development Manager EMEA, Google Play Games
Caglar Eger Director App Store Relations/Partnerships at Goodgame Studios
EMAIL CAGLAR VIEW LECTURE
Caglar has been with Goodgame Studios since 2012, responsible for analyzing the potential of emerging markets such as Turkey, MENA, Asia and establishing Goodgame as a market player in high potential countries and regions. He wears multiple hats in his current role and his expertise in markets like China have led to strategic partnerships for Goodgame Studios. He is also responsible for the strategic partnerships with the biggest mobile platforms such as the iOS Store and Google Play Store. He is also responsible at Goodgame Studios for corporate development. Beside that he is also active in the blockchain space since a few years as an advisor and investor. More about Caglar Eger: www.caglareger.com
Director App Store Relations/Partnerships, Goodgame Studios
Tamara Feiman Business Development Manager at Gismart
EMAIL TAMARA VIEW LECTURE
Gismart creates leading entertainment music apps & games. Looking for casual and hyper-casual games for publishing and investment. Ready to discuss new distribution channels and other revenue-generating projects.
Business Development Manager, Gismart
Paul Gardner Partner at Wiggn LLP
EMAIL PAUL VIEW LECTURE
Paul is a lawyer with a long history of working with businesses in the digital entertainment and technology sectors. He specialises in structuring, drafting and negotiating contractual arrangements involving in the development, financing and distribution of digital entertainment products and services, and in providing practical and commercial advice on the application of the related laws and regulations, including ecommerce, consumer protection, data privacy, advertising and competition. Paul is the author of Practical Commercial Law's guide to the computer games industry. He was one of the original trustees of GamesAid, the charity set up by the UK interactive entertainment industry and is a member of the advisory board of the BGI, a charity established to champion British games culture. The Legal 500 and Chambers & Partners' guides to top law firms name Paul as one of the UK's leading lawyers in the interactive entertainment industry.
Partner, Wiggn LLP
Samsung Electronics, Co., Ltd.
Munseong Kang Graphics Engineer at Samsung Electronics, Co., Ltd.
EMAIL MUNSEONG VIEW LECTURE
Munseong Kang has been working in the mobile game industry since 2016. As a member of Samsung Electronics, he worked in VR platform team for 3 years. Now he works for Samsung Galaxy GameDev as a graphics developer and supports several game companies to improve their game performance.
Graphics Engineer, Samsung Electronics, Co., Ltd.
Diana Korkina Business Development Manager at MyTona
EMAIL DIANA VIEW LECTURE
Diana is the Business Development Manager at MyTona. She is the primary liaison between MyTona and its external partners and is responsible for game’s promotion. Regularly engaging with games’ development teams, Diana has a rare opportunity to participate in decision making processes.
Business Development Manager, MyTona
Independent, Games Industry
Carl Livie Managing Director, Europe at AppLovin
EMAIL CARL VIEW LECTURE
Carl leads the European Business Development team for AppLovin, a comprehensive platform that helps developers of all sizes finance, market, and expand their businesses. He is responsible for helping European publishing partners scale their ad revenue. Carl is an avid gamer and holds a BA degree in Arabic , which is a perfect combination for a career in performance marketing.
Managing Director, Europe, AppLovin
Darion Lowenstein Chief Marketing Officer at Gamblit Gaming
EMAIL DARION VIEW LECTURE
As CMO for Gamblit Gaming, Darion oversees marketing and publishing efforts for the company’s arcade style real money games for mobile and its upcoming hardware launch in casinos. A 23-year industry veteran, Darion has produced / directed some of the biggest video games in the industry at companies like Electronic Arts, Activision, Rockstar Games and Scopely.
Chief Marketing Officer, Gamblit Gaming
Jarl Ostensen Director of Engineering at Polysteam Ltd.
EMAIL JARL VIEW LECTURE
With more than 24 years of experience in the software and games industry, Jarl is a pioneer in engineering with the benefit of knowing each side of the table. He’s been working for the greats of the industry like Bulldog, Renderware, Supermassive, and Lionhead. But it was in his role at EA when he was exposed to the quest for a more streamlined and less physically bound game experience, dealing with OnLive and Gaikai. Now he is working on this quest itself, heading up the engineering department at Polystream, a deep tech startup in Guildford, developing the next generation of games streaming technology.
Director of Engineering, Polysteam Ltd.
Michael Othen Creative Director at Fusebox
EMAIL MICHAEL VIEW LECTURE
Michael Othen is Co-Founder and Creative Director at Fusebox Games, the studio behind #1 top grossing hit, Love Island The Game. Michael’s 12 year career spans from AAA console development to mobile free-to-play, working at studios in Stockholm, San Francisco and London. His focus is firmly on narrative and its ability to inform, educate and entertain.
Creative Director, Fusebox
Andy Payne Chairman at AppyNation
EMAIL ANDY VIEW LECTURE
Andy has worked with many of the world’s top studios & publishers, running Mastertronic from 1988–2015. He chaired Ukie from 2005-2015 and is still a board member. He is a board advisor at Bossa Studios and a founder of GamesAid. Andy founded mobile & tablet specialist AppyNation and Gambitious, now Good Shepherd, the world’s first equity based crowdfunding platform for games and movies. Andy is chair of The British Esports Association and a board adviser to the world’s biggest esports company, ESL.
[Unannounced Next Venture]
Alex Schwartz Co-Founder and Janitor at [Unannounced Next Venture]
EMAIL ALEX VIEW LECTURE
Alex Schwartz is previously Founder, CEO and Janitor of VR studio Owlchemy Labs, creators of the award winning Job Simulator and Rick and Morty VR. Today, he’s co-founding a new *secret* company as well as advising companies and events such as VRDC, DICE Awards, and BAFTA Game Awards. Alex plays an active role in the gaming and VR community by speaking around the world, organizing events. When he’s finally back home in Boston, he can be found in the backyard smoking various exotic meats.
Co-Founder and Janitor, [Unannounced Next Venture]
Dylan Tredrea Head of Publishing at ZeptoLab
EMAIL DYLAN VIEW LECTURE
Dylan Tredrea is the Head of Publishing at Zeptolab. Previously he was a Director of Product Management at Rovio, the Head of Business Intelligence & Monetization at Geewa, and a Product Manager at Disney.
Head of Publishing, ZeptoLab
Ted Verani Vice President, Business Development at wappier
EMAIL TED VIEW LECTURE
A veteran in mobile technology companies, Ted Verani is VP of Business Development for wappier, where he is responsible for business development and strategic partnerships with game developers, publishers, and platform providers. Prior to joining wappier, Ted was VP of Business Development for Scientific Revenue, a pioneer of dynamic pricing for mobile games. For nearly 20 years, Ted has held leadership roles in creating innovative consumer facing mobile services with technology companies like Trilibis Mobile, Enpocket (acquired by Nokia) and Jumbuck, as well as wireless carriers’ Vodafone and AirTouch (now Verizon Wireless).
Vice President, Business Development, wappier
Edge Esports Ltd.
Adam Whyte Founder at Edge Esports Ltd.
EMAIL ADAM VIEW LECTURE
Adam Whyte, LL.M. MSc., is a former sports lawyer, esports agent, founder of grassroots esports organisation, LDN UTD, and the founder of Edge, a platform that connects gamers to teams and brands using digital smart contracts. Edge was born from Adam's frustration at the amount of gamers that had contacted him because they hadn't been paid by their organisations & sponsors or hadn't received their prize money from tournament organisers. Edge's team has more than 30 years gaming, 20 years tech and 10 years legal experience and as such are unique positioned to solve esports' biggest pain: professionalism.
Founder, Edge Esports Ltd.
[Unannounced Next Venture]
Cy Wise Co-Founder and Live Raccoon at [Unannounced Next Venture]
EMAIL CY VIEW LECTURE
Cy is a 10+ year video game industry veteran who operates in the nebulous venn-diagram nexus of COO/Studio Direction/general problem solving. She has worked on multiple VR projects including Owlchemy Labs' multi-platform, room-scale titles, Job Simulator and Rick and Morty: Virtual-Rickality, as well as award-winning AAA MMO games. An academic in a past life, she was a sociologist specializing in video game communities and digital tribes. When not professionally managing VR communities, she spends an inordinate amount of time casually managing VR communities.
Co-Founder and Live Raccoon, [Unannounced Next Venture]
CPO, Gram Games
Roman Zorin Producer at Playkot
EMAIL ROMAN VIEW LECTURE
Roman joined the game industry as a game designer 13 years ago. For the last 7 years he's worked at Playkot as a producer. Roman took part in the creation of Playkot's most successful games. He lives with his wife, two daughters and a cat in Saint-Petersburg.
Analyst, Niko Partners
Eyad AlBasheer COO at Tamatem Inc.
EMAIL EYAD VIEW LECTURE
Eyad is the COO of Tamatem, the leading mobile games publisher in the Arabic speaking market. Eyad is a tech industry veteran, working for 9+ years at a tech company in Jordan. He has been a key player is shaping Tamatem and Arabic mobile gaming industry to what it is today. Eyad is an avid gamer, everything from PC, console to mobile.
COO, Tamatem Inc.
James Beaven Co-Founder & Director at Keymailer
EMAIL JAMES VIEW LECTURE
James Beaven is a co-founder and director of Keymailer, the award-winning end-to-end influencer PR and marketing solution. James' 25-year career in video games includes agency and in-house positions launching some of the biggest IPs in gaming. The last five years has seen a dramatic change in the media landscape, and publishers are responding with an increasing focus on livestream and VOD as part of their comms strategy. This has further blurred the lines between marketing, PR and community, increased the need to be more data-driven, and massively scale influencer engagement using platforms like Keymailer. Since launch Keymailer has grown organically to support over 5000 publishers and their agencies, and 680,000 professional and aspiring content creators with a reach of 1.5 billion viewers worldwide.
Co-Founder & Director, Keymailer
Allison Bilas COO at JoyPac
EMAIL ALLISON VIEW LECTURE
At JoyPac, Allison oversees the company taking mobile games to millions of players in APAC. Before that, she has built and led high performing product and analytics teams at PopCap, Electronic Arts, GameAnalytics, and MovieStarPlanet.
Saad Hameed CEO & Founder at Game District
EMAIL SAAD VIEW LECTURE
A ‘work-in-progress’ entrepreneur with experience of building multiple companies from the ground-up. Today, we boast of working with top brands like NFL, Lego, Hobbits and have a network of more than 200M+ mobile games users.
CEO & Founder, Game District
Games2win India Pvt. Ltd.
Alok Kejriwal CEO and Co-Founder at Games2win India Pvt. Ltd.
EMAIL ALOK VIEW LECTURE
Alok is the co-founder & CEO of Games2win a leading, global casual mobile games publisher with over 220 million downloads. Alok’s previous company was acquired by Walt Disney. Games2win a leading global publisher of Car Games (Parking, Driving), Dress up and Narrative Story Mobile Games.
CEO and Co-Founder, Games2win India Pvt. Ltd.
Joseph Knowles Director, Communications at Hatch Entertainment
EMAIL JOSEPH VIEW LECTURE
Joseph is head of communications at Hatch and acts as the company’s lead copywriter, while also working in developer relations and content publishing. Prior to joining Hatch, he was Senior Writer at Rovio. Before entering the games industry he worked as a journalist and filmmaker for 15 years.
Director, Communications, Hatch Entertainment
Arnab Naskar Co-Founder and Business Lead at STOKR
EMAIL ARNAB VIEW LECTURE
Arnab is a entrepreneur, legal engineer and blockchain analyst, currently based in Hamburg. He loves dealing with complexities of legal issues surrounding decentralized open source technologies. He is the Co-Founder of SICOS and STOKR. Arnab is also involved in various policy initiatives in European region. Arnab is actively involved in various community based events in Hamburg region focusing more on innovation and entrepreneurship.
Co-Founder and Business Lead, STOKR
Founder, Renaissance PR
kidSAFE Seal Program
Shai Samet Founder and President at kidSAFE Seal Program
EMAIL SHAI VIEW LECTURE
Shai Samet is the founder and president of the kidSAFE Seal Program, a safety certification service and seal-of-approval designed exclusively for children-friendly websites, apps, and technologies. Many well-known brands, including Cartoon Network, Jumpstart and Saban Brands, are participating members. kidSAFE has received FTC approval as a COPPA Safe Harbor.
Founder and President, kidSAFE Seal Program
Michael Stamp Managing Director at GoForIt Walk&Win
EMAIL MICHAEL VIEW LECTURE
Michael Stramp is managing director at GoForIt Walk&Win, taking care of business development and business relations. His background lies in international banking. Privately, he caught interest in cryptocurrencies and Blockchain technology a few years ago and has been a strong crypto enthusiast ever since.
Managing Director, GoForIt Walk&Win
Akin Babayigit Co-Founder at Tripledot Studios
EMAIL AKIN VIEW LECTURE
Akin Babayigit is currently a co-founder of Tripledot Studios, a mobile games studio based in London. Before starting Tripledot, Akin was an active investor & advisor to various companies in the gaming space as well as serving as the Head of Business Operations & Special Projects at King Digital Entertainment. Before his experience at King, Akin was the head of Facebook Audience Network in EMEA.
Co-Founder, Tripledot Studios
CEO, Tiswaz Entertainment
Christina Dunbar Head of Talent Strategy at Scopely
EMAIL CHRISTINA VIEW LECTURE
Christina has spent 12 years in the gaming industry and calls it an amazing ride. From working in huge casino operations to niche consulting in social/mobile games, Christina excels in the art of relationships. Her experience ranges from high volume recruiting to taking care of high-end VIP casino guests to high-level talent relationships and engagement.
Head of Talent Strategy, Scopely
Noam Kagan Managing Director at Deemedya
EMAIL NOAM VIEW LECTURE
Over a decade in the mobile games industry, Noam leads Deemedya Israel, the creator of the Trial Xtreme series with over 200,000,000 downloads and #1 in the Racing category on the App Store in 144 countries!
Managing Director, Deemedya
Perrin Kaplan Principal at Zebra Partners
EMAIL PERRIN VIEW LECTURE
Perrin is a marketing strategist with a diverse background in consumer entertainment marketing, politics and journalism. She drives strategic planning, corporate positioning, public policy and viral marketing efforts and is well entrenched in the gaming world. Prior to founding Zebra, Perrin was VP of Marketing and Corporate Affairs for Nintendo.
Principal, Zebra Partners
Pawel Owczynski Business Development at BoomBit
PAWEL VIEW LECTURE
With +10 years of experience Pawel is scouting for new games to be published on iOS and Android.
Business Development, BoomBit
Eric Goldberg Managing Director at Crossover Technologies
EMAIL ERIC VIEW LECTURE
Eric is a 35-year veteran of the game, mobile, consumer internet, monetization, and edtech industries, serving in capacities ranging from game designer to executive. Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, Art+Craft, AT&T Wireless, Bandai Namco, BBC Worldwide, Centerscore, Digital Chocolate, Electronic Arts and many more.
Managing Director, Crossover Technologies
Yuliya Moshkaryova Director at Indie Prize
EMAIL YULIYA VIEW LECTURE
Yuliya manages the Indie Prize Showcase which hosts over 400 development teams each year.
Director, Indie Prize