Interactive Gaming Ventures
Jack Tretton Managing Partner at Interactive Gaming Ventures
EMAIL JACK VIEW LECTURE
Jack is a senior strategic operating executive and interactive entertainment industry veteran with a multi-billion dollar P&L/fiduciary accountable leadership role in a highly discretionary consumer product business.He has helped launch some of the most successful consumer products of all time, generating record profits and establishing the PlayStation brand as a worldwide leader in interactive entertainment. He has established himself as an industry icon and a featured speaker on behalf of the interactive entertainment industry at premier global media and technology events. Jack has built a robust and high value personal network in the retail gaming industry. Further accomplishments include a highly successful record developing enhanced business model partnerships and alliances, being a key player in due diligence and the closing of several accretive acquisitions, and dealing with government agencies and lobbyists to form industry regulatory/compliance policies as the former Chairman of the Entertainment Software Association.
Managing Partner, Interactive Gaming Ventures
Peter Molyneux Creative Director at 22cans Ltd
EMAIL PETER VIEW LECTURE
Peter Molyneux OBE has remained one of the most recognisable faces in the video games industry across 4 decades of landmark game titles and is still considered to be one of the world’s most innovative and celebrated game designers. As the former Creative Director of Microsoft Games Europe, founder and CEO of both Bullfrog Productions, Lionhead Studios and now 22cans, Peter has led various sized businesses in the industry and designed hugely successful products (both critically and commercially) such as Populous, Theme Park, Syndicate, Theme Hospital, Dungeon Keeper, Black & White and the Fable franchise. His work has granted him multiple Lifetime Achievement Awards from various sources such as BAFTA, GDC Awards and the Academy for the Interactive Arts and Sciences. Despite his legacy, Peter considers himself to only be getting started. His most recent endeavour 22cans stepped into the casual gamer space with "Curiosity - What’s inside the cube” which won an Online Innovation award at the Develop Awards, then came Godus, a return to the God Game genre which Peter is widely regarded to have created early in his career. Now with his latest release ‘The Trail’ he continues to bring unique experiences to the world and in December 2016, Apple honoured The Trail as one of the top 10 games of the year.
Creative Director, 22cans Ltd
Sumo Group plc and Founding Partner Hiro Capital
Ian Livingstone Director at Sumo Group plc and Founding Partner Hiro Capital
EMAIL IAN VIEW LECTURE
Ian Livingstone CBE is one of the founding fathers of the UK games industry. He co-founded iconic games company Games Workshop in 1975 with Steve Jackson, launching Dungeons & Dragons in Europe, and Warhammer. He co-authored The Warlock of Firetop Mountain with Steve Jackson in 1982, the first title in the Fighting Fantasy gamebook series which has sold 20 million copies worldwide. He has written 16 titles in the series, including international bestseller Deathtrap Dungeon. In 1995 he co-led the merger that created Eidos PLC where he served as Executive Chairman until 2002, and later as Creative Director. At Eidos he launched global video games franchises including Lara Croft: Tomb Raider. From 2012-2017, he served as Chairman of Playdemic, developers of hit mobile game Golf Clash. He is currently a Non-executive Director of Sumo Group PLC.
Director, Sumo Group plc and Founding Partner Hiro Capital
Siobhan Reddy Studio Director at Media Molecule
EMAIL SIOBHAN VIEW LECTURE
Siobhan Reddy is Studio Director at Media Molecule, the band of creative minds behind the hugely successful and innovative LittleBigPlanet game franchise, the critically acclaimed Tearaway, and the hotly-anticipated Dreams for PS4. The studio has won dozens of awards, including 7 BAFTAs. Prior to Media Molecule, Siobhan was a Producer at Criterion Games team working on Burnout Takedown, Burnout Revenge and AirBlade. Siobhan herself has been recognised with many accolades, including the 100 most powerful women in the UK by BBC Radio 4 Woman’s Hour.
Studio Director, Media Molecule
London Venture Partners
David Lau-Kee General Partner at London Venture Partners
EMAIL DAVID VIEW LECTURE
bio coming soon...
General Partner, London Venture Partners
General Manager UK, Playtika
Guy Richards Business Development, Global Gaming Partnerships at Microsoft
EMAIL GUY VIEW LECTURE
Guy has been with Microsoft’s Global Gaming Partnerships & Development team for nearly 3 years, where he partners with independent publishers to explore opportunities within Microsoft’s evolving gaming ecosystem. His digital publishing expertise comes from his time at Microsoft and previous roles in developer relations at PlayStation and digital publishing at Electronic Arts.
Business Development, Global Gaming Partnerships, Microsoft
Suzie Adams Senior Digital Director at Nickelodeon UK
EMAIL SUZIE VIEW LECTURE
As Senior Digital Director for Nickelodeon UK, Suzie Adams is responsible for overseeing digital strategy in the UK for the leading commercial kids’ network, engaging young audiences across gaming, online, mobile, video, apps, VOD and social media channels.
Senior Digital Director, Nickelodeon UK
CD PROJEKT RED
Hollie Bennett UK Head of Communication at CD PROJEKT RED
EMAIL HOLLIE VIEW LECTURE
After leaving Midwifery Hollie started her careers in the games industry in PR before moving to PlayStation where she worked as a Content Creator and Channel Manager for PlayStation EMEA's largest YouTube channel, PlayStation Access. After nearly six years and 1.7million subscribers Hollie joined CD PROJEKT RED as their new UK Head of Communication where she works on their existing portfolio and the upcoming title Cyberpunk 2077.
UK Head of Communication, CD PROJEKT RED
Enric Cabestany General Manager Europe at IGG
EMAIL ENRIC VIEW LECTURE
Enric Cabestany is the General Manager of IGG for European markets. In his role he oversees all operations of the company for the entire region. Prior to IGG, Enric lived the Bay Area as well as Latin America during which time he worked at Chinese mobile social network, Meitu, ovreseeing all its operation in the Latino/Portuguese markets where with his team brought more than 40 million new users, and also at Naranya, the largest alternative android store in Latam bringing the biggest mobile game / app developers to that platform.
General Manager Europe, IGG
Chris Early VP Partnerships & Revenue at Ubisoft
EMAIL CHRIS VIEW LECTURE
Chris Early joined Ubisoft’s San Francisco office in February 2010. As Vice President of Partnerships & Revenue, Early spearheads Ubisoft’s business partnerships and Business Development teams, and leads Ubisoft’s physical and digital game revenue efforts for the North, South and Central America territories. Early brings an impressive breadth of experience with prior roles at Microsoft, most recently serving as the general manager for Windows Gaming Technology where he led development efforts designed to extend game experiences across multiple platforms and grow Microsoft's casual and core gaming audiences. Early also served as president and chief operating officer of GameSpy and executive vice president and general manager of Mplayer.
VP Partnerships & Revenue, Ubisoft
Steve Fowler Senior Vice President of Marketing at FoxNext Games
EMAIL STEVE VIEW LECTURE
Over his 22-year career, Steve Fowler has headed marketing and overseen the launch of some of the most recognizable game titles for consoles, PC and mobile. He comes to FoxNext from Blizzard Entertainment, where he managed global publishing for Hearthstone, the massively popular online card game with more than 100 million players worldwide. Before Blizzard, Steve served as Head of Marketing at Amazon Game Studios, helping build the organizations global publishing operations as they launched their first game projects. While there, he led the initiative to adapt Amazon’s robust customer data and user acquisition tools and apply them to building audiences for their games. Prior to Amazon, Steve headed marketing for NC SOFT studio ArenaNet, makers of the hit MMO Guild Wars 2. In addition to roles at Sega-Sammy, Take-Two and Ayzenberg Group, Steve worked on the team at Microsoft that launched the original Xbox. There, he managed the marketing campaign and oversaw the launch of Halo, the console’s biggest hit title and Microsoft’s most successful game franchise to-date. Throughout his career, Steve has kept himself at the forefront of trends, recognizing the potential of free-to-play mobile and multi-platform games early on, and embracing data science and analytical marketing in adapting his craft from marketing game products to marketing game services.
Senior Vice President of Marketing, FoxNext Games
Pete Hickman Producer, Digital Entertainment & Games at BBC Worldwide
EMAIL PETE VIEW LECTURE
bio coming soon...
Producer, Digital Entertainment & Games, BBC Worldwide
Laura Higgins Director of Community Safety & Digital Civility at Roblox
EMAIL LAURA VIEW LECTURE
Laura Higgins joined Roblox in 2019 to lead the company’s new digital civility initiative and provide the Roblox community with the skills needed to create positive online experiences. Higgins brings over 20 years of experience managing and promoting social care and support services, as well as creating online safety and digital civility programs. She has relentlessly pursued her vision for safe and productive online experiences for kids throughout her career. Prior to Roblox, she served as the Online Safety Operations Manager at the South West Grid for Learning (SWGfL) over the past eight years, where she managed numerous services including the Professionals Online Safety Helpline (POSH), a support service for the children’s workforce in the UK. POSH provides advice about online and digital safety issues affecting children and is part of the UK Safer Internet Centre, a partnership of three leading organizations: SWGfL, Childnet International, and Internet Watch Foundation (IWF), with one mission—to promote the safe and responsible use of technology for young people. She was previously a Committee Member for BBC Children in Need and is a Senior Visiting Fellow in Online Safeguarding at the University of Suffolk.
Director of Community Safety & Digital Civility, Roblox
Keith Kawahata Head of Mobile at Wargaming.net
EMAIL KEITH VIEW LECTURE
Keith Kawahata joined Wargaming in 2016 to lead its fast-growing mobile division. He currently oversees the strategy to grow the company’s presence on mobile platforms as well as manages and drives the development of its portfolio of games – both current and upcoming ¬– including Wargaming Mobile’s flagship title with over 100m downloads worldwide, World of Tanks Blitz.
Head of Mobile, Wargaming.net
Sebastian Kriese VP, Platform Relations at FoxNext Games
EMAIL SEBASTIAN VIEW LECTURE
Sebastian is responsible for Platform Partnerships and Business Development at FoxNext Games. In this role, he is not only the interface between internal development teams and external partners, but also a key person that drives new Business Development initiatives across FoxNext Games.
VP, Platform Relations, FoxNext Games
Spike Laurie Esports Venture Director at Hiro Capital
EMAIL SPIKE VIEW LECTURE
Spike is a 6+ year esports veteran with experience building production and business infrastructure across three continents and driving large, multi million dollar revenue pipelines. Most recently Spike was the Global Vice President of Publisher Relations for ESL, out of Los Angeles California, where he worked with AAA games publishers to create and shape their esports ecosystems and competitive titles. Prior to that Spike jointly built the ESL UK and Brazilian businesses, launching ESL’s flagship studio, ESL Studio 1 Leicester. Spike splits his time between LA, where he is building a disruptive new start up in the esports space, and the UK where he is esports Venture Director for Hiro Capital.
Esports Venture Director, Hiro Capital
Joy Marianowicz Games Partnerships Manager at Facebook
EMAIL JOY VIEW LECTURE
Joy is part of the EMEA Games Partnerships team at Facebook. She partners closely with game developers across the region to help them build, grow and monetize their games successfully on Facebook’s platforms. Prior to joining Facebook, Joy was working with mobile gaming and app companies on user acquisition at Google. She also co-founded Google's App Hub, holding cross functional roles across account management and business development.
Games Partnerships Manager, Facebook
Sean McEvoy Vice President at LEGO Games
EMAIL SEAN VIEW LECTURE
Sean McEvoy is Vice President, LEGO Games, overseeing creative and business strategy, content development and production for The LEGO Group's portfolio of digital gaming experiences across all platforms. He loves his wife and kids, videogames, soccer, bears, sharks and iced coffee.
Vice President, LEGO Games
Stephen Porter Marketing Director at Rovio Entertainment
EMAIL STEPHEN VIEW LECTURE
Steve Porter went the long route to games marketing via a career as a copywriter and creative who worked for various digital marketing agencies across Finland. Since joining Rovio in 2014 he’s worked across all marketing functions in various roles, most recently diving into the world of brand development, helping plot the path Angry Birds should take for the next decade… and beyond.
Marketing Director, Rovio Entertainment
Cristian Radulescu Director of Design and Monetization at Gameloft Montreal
EMAIL CRISTIAN VIEW LECTURE
14 years’ experience in the mobile games market in various disciplines. BI, Product Marketing, Product Management , team lead and department manager etc. Launched and ran live operations teams for multiple highly succesfful games like FIFA , World Series of Poker, Magic the Gathering Puzzle Quest, etc.. Currently in charge of building and improving the Monetization and Design departments at the Gameloft Montreal Studio.
Director of Design and Monetization, Gameloft Montreal
Ready At Dawn Studios
Ru Weerasuriya Co-Founder, Chief Creative & Executive Officer at Ready At Dawn Studios
EMAIL RU VIEW LECTURE
With over 21 years of experience in the entertainment industry, Ru started his career with Blizzard Entertainment®. Initially working on Starcraft™, he then led the Cinematic art direction for Warcraft™ III, Starcraft: Ghost™ and World of Warcraft™, and helped the Blizzard™ Film Department win numerous awards and accolades over the years. As Chief Creative and Executive Officer of Ready At Dawn Studios®, Ru leads the company’s overall game and creative development. He serves as the creative director across all the studio’s titles, the latest being the ground-breaking and critically-acclaimed Echo VR franchise, which includes Lone Echo, Echo Arena and Echo Combat. These games have set benchmarks in Virtual Reality during the past year, winning two Academy Achievement Awards amongst many others, and becoming the first VR E-sport in the Virtual Reality League. Ru has been named one of the top 100 developers in the world in both 2008 and 2009.
Co-Founder, Chief Creative & Executive Officer, Ready At Dawn Studios
Asi Burak SVP of Business Development at Tilting Point
EMAIL ASI VIEW LECTURE
Asi Burak is SVP of Business Development at Tilting Point, a leading publisher of mobile games. He is an award-winning videogame, esports and digital technology executive, named one of the “Digital 25: Leaders in Emerging Entertainment” by the Producers Guild of America (PGA) and Variety Magazine.
SVP of Business Development, Tilting Point
Founding Partner, Aream & Co.
Dan Garon Chief of Staff at Zynga
EMAIL DAN VIEW LECTURE
Dan Garon is a chief of staff at Zynga. He has held various product roles at the company, and currently is responsible for Zynga's emergent platform initiatives.
Chief of Staff, Zynga
Women in Games
Marie-Claire Isaaman CEO at Women in Games
EMAIL MARIE-CLAIRE VIEW LECTURE
CEO of Women in Games (WIGJ) addressing gender imbalance, inequality, diversity and Inclusion in the game industries. A consultant & researcher for a wide range of businesses. Awarded the TIGA Games Industry Diversity Award 2017, Special Conference Award at GameRome 2018. Named in the 2019 GamesIndustry.Biz 100 most influential people in Video Games.
CEO, Women in Games
All 4 Games
Colin Macdonald Managing Director at All 4 Games
EMAIL COLIN VIEW LECTURE
Colin entered the games industry in 1990 as Software Manager of SAM Computers, the manufacturer of the last British home computer. Following that experience he founded a small games company which brought around twenty titles to market, including licences of Lemmings and Prince of Persia. He joined DMA Design in 1997 as Producer on the multi-billion dollar generating Grand Theft Auto franchise, then helped found and was Studio Manager of Realtime Worlds, where he helped raise over $100m in investment and oversaw development of the multi-million selling, BAFTA-winning game Crackdown, and the online game All Points Bulletin. In his role as Channel 4 Television’s Games Commissioner he commissioned dozens of games, which amassed millions of downloads and won BAFTA, Digital Emmy, Broadcast Digital and BIMA awards. Colin then served nine years on the governing board of Abertay University, and is currently Head of indie publisher All 4 Games, an advisor to the UK government’s UK Games Fund, Commercial Director of Rivet Games, and Chairman of facial animation technology company Speech Graphics.
Managing Director, All 4 Games
Riana McKeith Art Director at King
EMAIL RIANA VIEW LECTURE
Riana McKeith is an Art Director in King’s London Studio, where she is the creative lead of a cross-functional design team working on exciting new designs for live games. Originally from an animation background, Riana has over 10 years’ experience bringing charming and engaging stories to life and sharing them with players around the world. Prior to joining King, she worked as a Studio Art Director at Rovio and Wooga, as a lead artist at PopCap Games, and had the opportunity to work on several high profile games such as Futurama: Game of Drones, Plants Vs Zombies and Bejeweled iOS.
Art Director, King
Matias Myllyrinne CEO & Co-Founder at Redhill Games
EMAIL MATIAS VIEW LECTURE
Matias is the CEO and Chairman of the Board at Redhill Games, a Helsinki headquartered studio with a satellite office in Cyprus. Redhill Games was founded by a seasoned team of industry veterans in 2018. Redhill is working on a tactical free to play shooter targeting PC first. Before starting a new venture, Matias was the Head of Development for Wargaming where he was responsible for 2000 developers in ten locations around the world. Matias started his career in the gaming industry in Remedy Entertainment in 1999. He was the CEO of one of the leading independent game developers in the world. The company is not only known for its games Death Rally, Max Payne and Alan Wake and Quantum Break but also respected for its strong culture and focused approach to building intellectual properties. Matias also advises, holds board seats and does seed investments into technology and game companies.
CEO & Co-Founder, Redhill Games
James Nicholls Senior Studio Production Director at King
EMAIL JAMES VIEW LECTURE
James Nicholls is the Senior Studio Production Director at King London Studio. He has been at King for 3.5 years, previously holding the position of Senior Studio Design Director, and is an industry veteran of over 16 years, working on console, PC, mobile and web.
Senior Studio Production Director, King
Tamsin O'Luanaigh Co Sec & Talent Director at nDreams
EMAIL TAMSIN VIEW LECTURE
Tamsin O’Luanaigh is co-founder and Talent Director of nDreams. With a strong background in running support teams for tech companies, Tamsin (alongside Patrick O’Luanaigh) set up nDreams in 2006. Together they have grown the company to one of the world’s leading VR specialists with over 70 full-time studio staff. Tamsin oversees a number of areas of the business including Company Secretarial; HR; Recruitment and Operations, her focus is firmly on the people, process and culture of the company. As a passionate champion for diversity and inclusivity on a wider industry scale, Tamsin was recently named as one of GI.biz 100 Women in Games and is involved with G into Gaming (winning their inaugural Diversity Award in 2018).
Co Sec & Talent Director, nDreams
Vera Rabkina Product Manager at Gismart
EMAIL VERA VIEW LECTURE
Vera is a Product Manager at Gismart, leading music edutainment product development. Previously she had experience with business analysis and UX. Vera is fluent in understanding user needs and introduction of simple & easy business processes to make the products better.
Product Manager, Gismart
Mark Val PlayFab Engagement Manager at Microsoft
EMAIL MARK VIEW LECTURE
Mark ran multi-million user online projects, as an entrepreneur and award-winning developer with 19 years of experience. He has produced and directed many projects for corporations, private and public organizations around the world. In the games industry, Mark built studios for Ubisoft, Unity Technologies and grew PlayFab from 0 to more than half of the global high-profile games while leading departments and pushing the limits for U.N.E.S.C.O., Marketel, Cossette, and others. Mark is currently PlayFab Engagement Manager at Microsoft.
PlayFab Engagement Manager, Microsoft
Shen Ye Product Manager at HTC
EMAIL SHEN VIEW LECTURE
Shen has been at HTC for 4 years, since the Vive was still a tethered bundle of 3D printed parts. When he’s not playing Beat Saber, he looks after the product marketing and strategy for Europe at HTC.
Product Manager, HTC
Korina Abbott Video Game Marketing Consultant & Founder at KAGames
EMAIL KORINA VIEW LECTURE
Korina is an award-winning video game marketer with experience with some of the world’s largest game publishers including Bethesda, Ubisoft and Square Enix. Spring boarding off of her freelancing career, she founded KAGames in 2017, a dedicated video game Marketing agency that helps game developers and publishers find new players.
Video Game Marketing Consultant & Founder, KAGames
Julien Alphonse Senior Live Operations Analyst at Wargaming Europe
EMAIL JULIEN VIEW LECTURE
Julien has worked at Wargaming Europe for more than 3 years, He's contributed to increase knowledge of customer interactions with their games and helped the LiveOps department to turn daily collected data to key information for decision making and fast-iteration on in-game events.
Senior Live Operations Analyst, Wargaming Europe
University of Essex
Richard Bartle Honorary Professor at University of Essex
EMAIL RICHARD VIEW LECTURE
Professor Richard A. Bartle was the first recipient of the prestigious Game Developers Choice award of Online Game Legend. He co-wrote the first virtual world, MUD, and his Player Types model has been widely adopted throughout the games industry. The author of numerous books, he is an influential writer on all aspects of online design and development.
Honorary Professor, University of Essex
Shanti Bergel Executive Vice President at FunPlus
EMAIL SHANTI VIEW LECTURE
Mr. Bergel serves as Executive Vice President at FunPlus where he oversees investments, M&A, and strategic partnerships. A 25-year digital entertainment industry veteran, he has held a variety of leadership roles at globally acclaimed companies such as GREE, Electronic Arts, Playfish, and Interplay.
Executive Vice President, FunPlus
Sam Browne Designer and Co-Founder at Three Knots
EMAIL SAM VIEW LECTURE
Sam is a games designer and developer at Three Knots, an independent games studio based in Brixton. He cares about creating stories that deal with nature, moral choice and community, all themes close to his heart. Sam has an MA in Games Design and Development from the National Film and Television School - he was one of the first recipients of the Prince William scholarships, a partnership initiative between BAFTA and Warner Bros. He graduated in 2016 and went on to complete a three-month internship working as a designer on the LEGO games at TT studios before co-founding Three Knots with a fellow NFTS graduate. Sam was an original member of BAFTA Games Crew and in 2017 he was one of Develop's ‘30 under 30’. He is currently working on Three Knots’ first release, as well as the experimental VR experience Pink.
Designer and Co-Founder, Three Knots
Dominic Butler Editorial Technology Team at Ubisoft
EMAIL DOMINIC VIEW LECTURE
Dominic Butler joined Ubisoft Singapore in 2009 and has since worked as a Lead Designer across several studios and many titles including the Assassins Creed and Tom Clancy Ghost Recon brands. Now working at Ubisoft’s headquarters in Paris he is responsible for building new tools and practices to support internal teams as they develop the next generation of Ubisoft titles.
Editorial Technology Team, Ubisoft
Milo Bygrave Game Designer at 22cans
EMAIL MILO VIEW LECTURE
Pioneering new heights of design and pushing boundaries are daily tasks for the game designer Milo Bygrave at 22cans. His vision is to push games to their utmost potential while opening up the industry to unforeseen gaming opportunities. Having worked in Germany and London he is now based in Guildford, working on Legacy at 22cans.
Game Designer, 22cans
Sabrina Carmona Lead Producer at King
EMAIL SABRINA VIEW LECTURE
Sabrina Carmona is a Lead Producer at King London. She has almost 10 years in game development experience across 6 countries, from having her own studio in Brazil to be developing new and exciting things in the UK. Passionate about traveling and building diverse teams, she would be happy to discuss the future of the industry with you!
Lead Producer, King
Flavia Ceccarelli Art Director at King
EMAIL FLAVIA VIEW LECTURE
Flavia is an Art Director at King London. Starting her career in publishing, she has been leading artists in games for over 10 years, successfully shaping and growing teams across a multitude of renowned casual and mobile titles such as Pet Society, The Sims and Farm Heroes.
Art Director, King
Founder, DECA Games
Robin Gray Founder at Gayming Magazine
EMAIL ROBIN VIEW LECTURE
Robin is the Founder of Gayming Magazine, the new magazine for the LGBTQ video games community. Robin has worked in publishing and television for nearly ten years and is a passionate believer in the importance of authentic representation in the media. He has co-created numerous magazines and TV shows that shine a light on all areas of the LGBTQ community.
Founder, Gayming Magazine
Adi Hanin Executive Director, Corporate Development & Special Ops at Huuuge Games
EMAIL ADI VIEW LECTURE
Adi is the Executive director of corporate development and special operations at Huuuge games. With both legal and business background, Adi is responsible for all M&A and investments, business development and new initiatives in the fast moving organization. Adi has over 5 years of experience in the games industry and previously lead the business and corporate development at Playtika and operated as the CCO at GamePoint.
Executive Director, Corporate Development & Special Ops, Huuuge Games
Freelance PR Manager
Izzy Jagan Freelance PR Manager
EMAIL IZZY VIEW LECTURE
Starting out at award winning agency Indigo Pearl, Izzy is forging ahead on their own, working hard to elevate the voices of people in our industry that are the least heard.
Freelance PR Manager, 0
Vernon Jones Head of Safety at MovieStarPlanet
EMAIL VERNON VIEW LECTURE
Vernon Jones BA (hons) MA, is the Head of Safety at MovieStarPlanet ApS, a Danish company that produces social interactive games and apps for children. As a Registered Social Worker with the Health & Care Professions Council in the UK and the Danish Association of Social Workers, he has over 25 years experience in working with child protection and online child safeguarding issues. This includes working with online child safeguarding issues in NGO and statutory child safeguarding agencies in Denmark and the UK. He was a member the Thematic Network POSCON - Positive Online Content and Services for Children in Europe - which brought together institutions, organizations and companies from all over Europe to further improve knowledge about positive online content for children.
Head of Safety, MovieStarPlanet
Daria Klimchuk eSports Team Lead for World of Tanks Blitz at Wargaming
EMAIL DARIA VIEW LECTURE
Daria Klimchuk is the eSports Team Lead for World of Tanks Blitz at Wargaming. A specialist with 7 years’ experience in the industry, Daria started her career path as a level designer and went on to work as a Community Manager for World of Tanks — one of the biggest gaming communities in the CIS. Currently, she is leading the strategic planning and development of the competitive and eSports directions for mobile online shooter, World of Tanks Blitz.
eSports Team Lead for World of Tanks Blitz, Wargaming
GAMEVIL COM2US USA, Inc.
Kyu Lee President at GAMEVIL COM2US USA, Inc.
EMAIL KYU VIEW LECTURE
Kyu Lee is President of GAMEVIL COM2US USA Inc. GAMEVIL and Com2uS are both publicly listed companies on the KOSDAQ Market with over a billion game downloads on the App Store and Google Play. Kyu, an industry veteran who has been in GAMEVIL since the beginning of 2000, has constantly played a key role in the evolution of mobile gaming and has continuously introduced the innovation to the world. Kyu graduated from Seoul National University with a B.S. in Physics.
President, GAMEVIL COM2US USA, Inc.
Brian Lovell CEO at RED Games
EMAIL BRIAN VIEW LECTURE
Brian is the co-founder and CEO of RED GAMES Co., a mobile and VR gaming studio focused on creating games and experiences for family-friendly audiences. Today, RED GAMES Co. partners with the world’s leading toy and entertainment companies to bring new gaming products to market, in addition to developing its own original IP. RED GAMES Co. partners include Apple, Hasbro, LEGO, Crayola, A&E and Discovery (OWN).
CEO, RED Games
Wandrille Pruvot CEO at XTR4L1F3
EMAIL WANDRILLE VIEW LECTURE
Wandrille Pruvot is a pioneer of mobile gaming ( first games in 2001 on Nokia), pioneer in mobile advertising (2007), pioneer in mobile multiplayer (XTR4L1F3 launched in 2011); He lived on 3 continents (Asia, North America, Europe). Specialist in social, monetization and advertising.
Anatoly Ropotov CEO at Game Insight
EMAIL ANATOLY VIEW LECTURE
Anatoly is CEO of Game Insight, one of the world’s leading mobile games companies. A games veteran, Anatoly spearheads partner and platform relations for the group. He also maintains close involvement with games development, leading key games for the company.
CEO, Game Insight
Jessica Saunders Founder & Director at Salix Games
EMAIL JESSICA VIEW LECTURE
Jessica is the founder of Salix Games, the company behind Dance of Death: Du Lac and Fey. Previously she has worked as a sound designer on titles such as Fable, Kinect Sports and Batman: Arkham Knight, her achievements for which were recognised in 2015 when she won a BAFTA Breakthrough Brit award.
Founder & Director, Salix Games
Sagi Schliesser CEO at TabTale
EMAIL SAGI VIEW LECTURE
Sagi Schliesser, TabTale’s Co-Founder & CEO, is an entrepreneur and visionary in the world of mobile gaming. He is also involved in mentoring young entrepreneurs and sits on the board of SafeDk and JFrog. Prior to co-founding TabTale, Sagi was the CTO and VP R&D at Sapiens Int'l, He managed Sapiens Technologies LTD and earlier in his career served as the CTO and VP R&D at IDIT Technologies. Sagi holds an MBA in Business Psychology & MSc. in computer science.
Sofia Sellami UA Manager at PlayStack
EMAIL SOFIA VIEW LECTURE
Sofia is a UA Manager at PlayStack working in their London office. Supported by its subsidiaries PlayFund and PlayIgnite, PlayStack offers support in three key ways; investment and development funding, market leading publishing expertise, and UA capital to build player communities and enable games to rise up the charts.
UA Manager, PlayStack
Sean Seton-Rogers General Partner at PROfounders Capital
EMAIL SEAN VIEW LECTURE
Sean is a founding Partner at PROfounders Capital, an early-stage venture capital fund investing in European digital startups (and games companies!). PROfounders has invested and supported leading startups such as Unity, Small Giant Games (acquired for $700m), Made.com, GetYourGuide, onefinestay (acquired by Accor), Armada Interactive and others. Sean co-founded PROfounders in 2010 after joining from Benchmark Capital. Sean has an engineering degree from Rice University and an MBA from Wharton.
General Partner, PROfounders Capital
Fenwick & West
Mark Stevens Partner at Fenwick & West
EMAIL MARK VIEW LECTURE
Mark Stevens is a partner at Fenwick & West. He works with emerging companies, investment banks, and venture capital and other technology investors on complex corporate and transactional matters, as well as with mature companies in their tech-related initiatives. As a lawyer and a business principal, Mark has led teams handling merger, acquisition and divestiture transactions with a total announced value well in excess of $50 billion. He has directed dozens of initial public offerings and hundreds of strategic alliance transactions, ranging from technology and distribution partnerships to multinational joint venture transactions. Mark’s representative clients include: 100 Thieves, Accel Entertainment, Baobab Studios, Capybara Games, Dapper Labs, Dream11, Glu Mobile, Gearbox Software, Jam City, Jaunt, King Digital Entertainment, Nexon, Phoenix Labs, Raine Ventures, Razer, Riot Games, Robot Entertainment, Scopely, Shanghai Giant Network Technology, Supercell Oy and Unity Technologies.
Partner, Fenwick & West
Christian Tirabassi Senior Partner at Ficom Leisure
EMAIL CHRISTIAN VIEW LECTURE
Christian Tirabassi is the founder and managing partner of Ficom Leisure, an M&A advisory and strategic consultancy company specialized in the offline and online betting & gaming industry since 1996 including Betting, Casino, Lottery, Live Casino, Bingo, Poker and Skill Games for land-based and online, mobile, social gaming and e-sports.
Senior Partner, Ficom Leisure
Matteo Vallone Principal at Initial Capital
EMAIL MATTEO VIEW LECTURE
Matteo is an investor at Initial Capital and he sits on the board of several games portfolio companies including Unrd, Traplight, Medal and Viker. Before joining Initial Capital, Matteo spent 10 years at Google where he was a product manager at YouTube and subsequently went on to lead the games team for Google Play Europe.
Principal, Initial Capital
Matt Casey Senior Product Manager RuneScape at Jagex
EMAIL MATT VIEW LECTURE
Matt is the Senior Product Manager at Jagex, responsible for the commercial performance and product health of the award-winning role-playing game, RuneScape. Overseeing multi-discipline teams that drive engagement and retention, Matt is an expert in enhancing player lifecycle optimisation.
Senior Product Manager RuneScape, Jagex
Kareem Ettouney Art Director & Co-Founder at Media Molecule
EMAIL KAREEM VIEW LECTURE
Kareem Ettouney is the Art Director and a Co-Founder of Media Molecule. The studio’s upcoming PS4 title, Dreams, lets players create games, art, music, animation – anything – from their own living room in one accessible package. With his background in film, theatre production and costume design as well as fine art & oil painting, Ettouney’s style blends traditional with technology and has brought Dream’s uniquely impressionistic art tools to life.
Art Director & Co-Founder, Media Molecule
BITKRAFT Esports Ventures
Malte Barth Founding Partner at BITKRAFT Esports Ventures
EMAIL MALTE VIEW LECTURE
Malte Barth is Founding Partner of BITKRAFT Esports Ventures based in Los Angeles/ Berlin. He holds Board Roles at ESL and DreamHack and serves as an Industrial Advisor to EQT, a leading global Private Equity, since 2010. Malte has been an active entrepreneurial leader, investor and operator in media, games and esports space for over 20 years.
Founding Partner, BITKRAFT Esports Ventures
Trevor Blom Lead Tech at Vertigo Games
EMAIL TREVOR VIEW LECTURE
Trevor has been on the front line of modern VR by working on titles such as Arizona Sunshine and Skyworld. He is always trying to push the boundaries of the technology and gives talks frequently about how to squeeze out that last bit of performance. His current interest is creating content which scales from Standalone, to Location Based and to PCVR.
Lead Tech, Vertigo Games
Lissa Capeleto Sr. UI Designer at SpaceApe Games
EMAIL LISSA VIEW LECTURE
Lissa is a Senior UI Designer who’s been a gamedev since 2009. She’s passionate about creating magical experiences for all kinds of players, but also about forging magical partnerships between designers and developers. She led the UI team for Hoplon, one of the most ambitious companies in her homeland, Brazil, before falling in love with the quirks and intricacies of mobile game design, and joining Space Ape Games.
Sr. UI Designer, SpaceApe Games
Kathee Chimowitz Chief Revenue Officer at BoomBit
EMAIL KATHEE VIEW LECTURE
In 1999 Kathee helped define inventory in a virtual space & spec ad products at CNET. On the IAB Games Board in 2006, they defined imps-based in-game advertising. She has led teams at companies including GameSpot, YouTube, RockYou, and Chartboost to optimize ad revenue and generate new revenue streams.
Chief Revenue Officer, BoomBit
United Kingdom Interactive Entertainment (Ukie)
Sam Collins Head of Commercial at United Kingdom Interactive Entertainment (Ukie)
EMAIL SAM VIEW LECTURE
Sam heads up all commercial and membership functions at Ukie, the trade body for the UK's games and interactive entertainment industry. Ukie are a not-for-profit and represent businesses of all sizes from small start-ups to large multinational developers, publishers and service companies, working across online, mobile apps, consoles, PC, esports, VR and AR.
Head of Commercial, United Kingdom Interactive Entertainment (Ukie)
Head of Publisher Success EMEA, Ogury
Jesse Divnich Vice President of Research & Strategy at Interpret
EMAIL JESSE VIEW LECTURE
bio coming soon...
Vice President of Research & Strategy, Interpret
Google Play Games
Zuzanna Dzieciatkowska Developer Insights Manager, Platforms & Ecosystem at Google Play Games
EMAIL ZUZANNA VIEW LECTURE
Zuzanna Dzieciątkowska is responsible for designing and executing research projects to help developers succeed on Android & Google Play through relevant insights about users and the apps & gaming industry. Zuzanna has been working in the research industry for the past 10 years. She specializes in a range of qualitative and quantitative methods, trend forecasting and storytelling.
Developer Insights Manager, Platforms & Ecosystem, Google Play Games
Mail.ru Games Ventures
Ilya Eremeev Executive Producer at Mail.ru Games Ventures
EMAIL ILYA VIEW LECTURE
Video games industry professional with over 10 years of experience, focused on free-to-play games. Partner in the VC fund, looking for promising video games companies to help them grow. Supervised a number of games at Game Insight, including Guns of Boom - competitive online shooter, and other mobile blockbusters.
Executive Producer, Mail.ru Games Ventures
Emma Farrow Senior Manager, Business Development at Kongregate
EMAIL EMMA VIEW LECTURE
Emma Farrow leads the business development effort for Kongregate's free-to-play business, including portfolio strategy, developer relations, game evaluations, and contract negotiations. Emma also manages the expansion into new territories and platforms at Kongregate, as well as the mobile platform relationships.
Senior Manager, Business Development, Kongregate
Ed Fear Senior Writer/Designer at Mediatonic
EMAIL ED VIEW LECTURE
Previously a producer, writer, marketer and journalist, Ed is currently a senior writer and designer at Mediatonic's London studio. He is currently directing his first game, to be released later in 2019. He can be found on Twitter at @edfear, although you'll most likely unfollow him within a week.
Senior Writer/Designer, Mediatonic
Shay Gabay Director of Business Development, EMEA at Bidalgo
EMAIL SHAY VIEW LECTURE
Shay leads Bidalgo's Business Development operations in EMEA– helping mobile apps and games to scale via a marketing platform, that leverages AI to automate all marketing functions that drive performance. With 8 years' experience in various roles in online marketing, hands-on UA and consultancy, he helped numerous consumer-focused businesses from EMEA and APAC to grow globally.
Director of Business Development, EMEA, Bidalgo
Grahame Gallacher PR Manager at Frontier
EMAIL GRAHAME VIEW LECTURE
Grahame is a games industry comms veteran who has lead PR campaigns at Nintendo of Europe, Creative Assembly and now Frontier Developments. From the launch of Nintendo Switch, Pokemon Sun/Moon, to Total War: Warhammer and Elite Dangerous, Grahame has diverse experience from working for, and with, a number of the industry’s premier developers and publishers.
PR Manager, Frontier
Hunted Cow Studios
Louisa Gallie Chief Creative Officer at Hunted Cow Studios
EMAIL LOUISA VIEW LECTURE
Louisa began her career in games as a general 2D artist and has spent the past 10+ years providing concept art, illustration, marketing and UI art for Hunted Cow's various browser and mobile titles. Now directing creative teams across all Hunted Cow's titles, including Operation New Earth and Warhammer: Chaos & Conquest, Louisa is dedicated to creating awesome player experiences & proving that small teams can make big games.
Chief Creative Officer, Hunted Cow Studios
Dan Greenberg Chief Design Officer at ironSource
EMAIL DAN VIEW LECTURE
Dan Greenberg is the Chief Design Officer at ironSource. In 2013, Dan came on to lead ironSource's fast-growing design team. Today, Dan heads ironSource marketing efforts as well as the Playworks Studio, which develops the company's interactive advertising activity. Since 2012, Dan has been a lecturer at Bezalel Academy of Art and Design, teaching interactive design and UI/UX.
Chief Design Officer, ironSource
Jack Griffin Publishing Manager at Kwalee
EMAIL JACK VIEW LECTURE
Jack is a Publishing Manager for Kwalee. One of the leading hyper-casual mobile game publishers in the market. Utilising dedicated game development, UA, QA and Monetisation teams Kwalee is able to use their experience topping the charts to provide external developers with the same success.
Publishing Manager, Kwalee
Jayvian Hong Senior Commercial Associate at Miniclip
EMAIL JAYVIAN VIEW LECTURE
Jayvian leads international expansion and negotiations for the acquisition of mobile games for Miniclip - a global leader in digital games which develops and publishes award-winning mobile and web games, dominating both the iOS and Google Play charts. Miniclip reaches 200M players each month.
Senior Commercial Associate, Miniclip
Ann Hurley Head of Business Development – Games at Testronic
EMAIL ANN VIEW LECTURE
Ann Hurley is the Head of Business Development for Games at Testronic, a leading QA and Localisation specialist. She boasts over 25 years’ experience in the video games business and is passionate about encouraging more young women to enjoy a career in the industry. She is also an Ambassador of the Women in Games (WIGJ) association. Ann launched the ‘50% Initiative’ as a campaign to support women and young women in games. She heads up a mentoring programme for the female staff within Testronic.
Head of Business Development – Games, Testronic
Sam Kennedy CEO at Tigertron
EMAIL SAM VIEW LECTURE
Sam Kennedy is the CEO of Tigertron, a first-of-its-kind environmentally-focused game developer based in New York City. A 20-year game industry veteran, Sam began his career covering games for such outlets as EGM, Official PlayStation Magazine, and GameSpot before launching 1UP.com and serving as its Editorial Director for nearly a decade. He then went on to oversee community and audience development at IGN before joining Edelman as Vice President of Digital Marketing overseeing the firm's work on Activision's billion-dollar franchises Call of Duty, Destiny, and Skylanders.
Saad Khan Head of Corporate Development at Tilting Point
EMAIL SAAD VIEW LECTURE
bio coming soon...
Head of Corporate Development, Tilting Point
Katya Kornilova Head of Performance Advertising, EMEA at Unity Technologies
EMAIL KATYA VIEW LECTURE
Katya leads Unity’s advertising sales business in EMEA driving adoption of the advertising suite of products. She has helped some of the largest European developers improve their UA strategies and regularly shares her experience as a speaker at industry events.
Head of Performance Advertising, EMEA, Unity Technologies
Sylvia Lam Senior Product Marketing Manager at Unity Technologies
EMAIL SYLVIA VIEW LECTURE
Sylvia Lam is a Senior Product Marketing Manager who works across Unity’s gaming solutions for live operations, AI, and monetization.
Senior Product Marketing Manager, Unity Technologies
Stephen Lee Head of Business Development at DECA Games
EMAIL STEPHEN VIEW LECTURE
Stephen Lee is Head of Business Development at DECA Games, an innovative publisher that's redefining Live Ops by helping developers and publishers to reinvigorate their games. With over 20 years of business development experience, Stephen is a regular speaker at industry events, as well as a frequent judge of international gaming competitions.
Head of Business Development, DECA Games
Anh Luong Head of Business Development at Miniclip
EMAIL ANH VIEW LECTURE
Head of Biz Dev at Miniclip with over 15 years of video game industry experience in commercial publishing (digital and physical). Developed knowledge and experience in a number of roles at Electronic Arts and Sega.
Head of Business Development, Miniclip
Director of Business Development, Scopely
Antonio Manuel Ribeiro Publisher Development Manager at Facebook
EMAIL ANTONIO VIEW LECTURE
Antonio is a Publisher Development Manager in Facebook’s Audience Network team. In this role, Antonio helps publishers with monetization strategies, increasing their ad revenue while maintaining a great user experience. With a particular focus on mobile gaming monetization, he has worked with some of the biggest in mobile gaming, in the UK, DACH and Nordics. Antonio completed his studies in Electrical Engineering, but his love for gaming in tech led to his current position at Facebook.
Antonio Manuel Ribeiro
Publisher Development Manager, Facebook
Jakub Marek Head of Big Data & Monetization at SuperScale
EMAIL JAKUB VIEW LECTURE
Jakub is a veteran industry expert that helped fast-growing game companies like Fingersoft, BoomBit, Frogmind, DoDreams to significantly improve business performance through better understanding needs of their more than 2 billion strong player-base through data.
Head of Big Data & Monetization, SuperScale
Patrick McGrath Product Lead at Wooga
EMAIL PATRICK VIEW LECTURE
Patrick has been a product manager in mobile gaming for the last 7 years. Working at some of the most prominent gaming companies in the world such as PopCap, Natural Motion and Z2. Moving to Berlin to join Wooga, Patrick is Product Lead on June’s Journey, Wooga’s hit story-driven hidden object game.
Product Lead, Wooga
Shalom Michaeli Managing Director UK at Fyber
EMAIL SHALOM VIEW LECTURE
Shalom has been with Fyber for 7 years and is currently the company's Managing Director UK. He has extensive experience with both the supply and the demand aspects of the mobile app ecosystem and is an active advocate of the mobile app header bidding revolution. Shalom holds a B.A. in Business Management from Ben-Gurion University, for which he received the Dean’s honor for excellence.
Managing Director UK, Fyber
Candice Mudrick Head of Market Analysis at Newzoo
EMAIL CANDICE VIEW LECTURE
Candice has almost 9 years of experience spanning hardware, gaming, and business. She began her career working for Qualcomm's Snapdragon GPU team for 6 years before pursuing her MBA at the University of Oxford. Before joining Newzoo, she also spent time at Blizzard Entertainment focusing on monetization and engagement.
Head of Market Analysis, Newzoo
Kate Nezhura Product Director at Product Madness
EMAIL KATE VIEW LECTURE
Kate Nezhura is a Product Director at Product Madness, a leading social casino applications developer. With over 6 years of experience in the gaming industry, she started her career leading the LiveOps efforts for Heart of Vegas in San Francisco. 2 years ago Kate relocated to London to take on a mobile Product Manager role and lead a Heart of Vegas mobile team.
Product Director, Product Madness
Yaniv Nizan CEO at SOOMLA
EMAIL YANIV VIEW LECTURE
SOOMLA's CEO and Co-Founder, raised in the Kibbutz and reborn in the city, Yaniv is a certified entre-parent-neur. When he’s not busy doing SEO, content marketing, administration, QA, fundraising, customer support… [stop to breathe], you can find Yaniv snowboarding down the slopes of France and hiking with his kids. Yaniv holds a B.Sc. in Computer Science and Management from Tel Aviv University. He is also an avid blogger and a speaker at industry events.
Finbarr O'Mahony Vertical Strategy Lead, Global Gaming at Facebook
EMAIL FINBARR VIEW LECTURE
With a background in Computer Science and Software Development, Finbarr followed his passion for Digital Marketing and joined Facebook in 2009. One of the first members of Facebook’s dedicated Global Gaming Team, Finbarr's current focus as Vertical Strategy Lead is on identifying and scaling best practices for our gaming partners.
Vertical Strategy Lead, Global Gaming, Facebook
Vincent Pagnard-Jourdan Head of Publisher Partnerships, EMEA at MoPub
EMAIL VINCENT VIEW LECTURE
Vincent Pagnard-Jourdan leads the MoPub EMEA publisher business and operations. MoPub is a Twitter company acquired in 2013. Vincent joined MoPub in 2014 to help expand the company’s international footprint and kick start the London office and regional operations. Prior to joining MoPub, Vincent lead commercial teams at Millennial Media, Aol and Tradedoubler. Vincent studied in France and holds a Masters degree in Business & Marketing and a B.A in Law.
Head of Publisher Partnerships, EMEA, MoPub
Putting The G Into Gaming
Liz Prince Business Manager, Amiqus & Founder at Putting The G Into Gaming
EMAIL LIZ VIEW LECTURE
Liz Prince is the Business Manager at award-winning games recruitment specialist Amiqus. In 2018, she launched the G Into Gaming campaign to build more gender diverse and inclusive workplaces in games with actionable steps. Putting the G into Gaming has four focuses: Attracting women into games from other industries; Supporting women already working in the games sector; Working with schools, universities and colleges to promote games as an attractive career option for girls and young women; and Providing studios with practical advice on how they can address gender imbalance, regardless of their size. G Into Gaming is a completely pro bono initiative, funded by Amiqus.
Business Manager, Amiqus & Founder, Putting The G Into Gaming
Limit Break Mentorship
Anisa Sanusi Program Director at Limit Break Mentorship
EMAIL ANISA VIEW LECTURE
Anisa Sanusi is a UI/UX Designer and Program Director of Limit Break, a mentorship program for underrepresented genders in the games industry. This year she was listed as one of GamesIndustry.Biz Top 100 Influential Women in the UK Games Industry.
Program Director, Limit Break Mentorship
Claire Sharkey Head of Marketing and PR at Weather Factory
EMAIL CLAIRE VIEW LECTURE
Claire has worked for global brands, managing Marketing and PR across the games industry and founded her own company, Sharkbit. She has sponsored Special Effect, Gamescom and more while participating in panels and talks across Europe. Now a BAFTA nominee in her role as Head of Marketing and PR with Weather Factory. She also runs Pixelnebriation, an event that focuses on inclusion, socialising and career support.
Head of Marketing and PR, Weather Factory
Trey Smith CEO at Buildbox.com
EMAIL TREY VIEW LECTURE
Trey Smith is CEO and Co-founder at Buildbox.com, a company which produces several pieces of software where people can make games without coding. He also owns a mobile game company with more than 65,000,000 downloads overall. He’s created hit games that have broken the Top 25 of the App Store like The Line Zen, Phases, Jump Pack and Monster Magic. He's also the author of the book, Crushing Hyper-Casual Games, which sold over 18,000 copies worldwide.
Steve Tagger Business Development Director at nDreams
EMAIL STEVE VIEW LECTURE
Steve is the Business Development Director at UK based VR development studio nDreams. He has over 20 years’ experience in the games industry and has worked across a wide range of business sectors, ranging from consultancy for smaller casual/mobile games developers to heading up business development and marketing for global games publishers. Steve is passionately committed to the out of home sector and ensuring the LBVR and FRVR industry thrive. In his current role at nDreams he has helped drive the studio’s successful move in to this space and is a firm advocate of the market sector at conferences and networking events.
Business Development Director, nDreams
Callum Underwood Head Of Partnerships at Caffeine
EMAIL CALLUM VIEW LECTURE
MCV 30 under 30 recipient Callum Underwood is Head of Europe for Caffeine.tv. He oversees scouting and signing new projects at Publisher Raw Fury, and works on Special Projects at the developer SUPERHOT. Callum led Oculus VR efforts within Europe for 4 years, working within the Developer Strategy team. Callum runs a 1300+ large community for UK Games Industry professionals, and is a champion of mental health within the industry. He has a lifelong passion for video games, and mentors multiple up-and-coming game developers.
Head Of Partnerships, Caffeine
Simon Usiskin Business Development at SpiritAI
EMAIL SIMON VIEW LECTURE
Simon has held leadership roles in broadcast, media and digital companies and founded B2B as well as B2C businesses. He loves being involved in start-ups/scale-ups, helping to grow wonderful and talented teams around him as well as steering digital businesses to scale up.
Business Development, SpiritAI
Right Track Learning
Paula Whelan Head of Diversity and Inclusion at Right Track Learning
EMAIL PAULA VIEW LECTURE
RightTrack's Unconscious Bias training helps create a culture of inclusion, customer service training enhances customer experience, and leadership training measurably raises employee engagement. Paula advocates that great training should educate, inspire and motivate to unleash potential. She applies a passion for people development, talent for creative problem-solving and harnesses the support of her close-knit team to inspire change with a lasting solution. She designs and delivers training solutions for a broad range of organisations across all sectors, helping them nurture diversity and champion inclusivity to gain tangible results.
Head of Diversity and Inclusion, Right Track Learning
Alexander Winn Founder & CEO at Edgeworks Entertainment
EMAIL ALEXANDER VIEW LECTURE
Alexander Winn is the Founder/CEO of Edgeworks Entertainment, and the creator of the viral indie hit TerraGenesis. A self-taught dev, he is currently building on the success of TerraGenesis by gathering a team that is passionate about making entertainment based on real science, history, and culture.
Founder & CEO, Edgeworks Entertainment
Robby Yung CEO at Animoca Brands
EMAIL ROBBY VIEW LECTURE
Robby Yung is the CEO of Animoca Brands (ASX: AB1), a Hong Kong-based mobile game developer and publisher listed in Australia. He was previously the co-founder and CFO of Redgate Media, a venture-backed Chinese television and outdoor media holding company sold to Inno-Tech Holdings Limited (HK.8202). Mr Yung was also co-founder and Chief Strategy Officer of One Media Group (HK.426), a Hong Kong-based magazine group. Prior to that, he was the founder and CEO of One Studio, a venture-backed web development company in Hong Kong, and OSMedia, a Chinese television advertising sales company. He began his career at Metromedia (AMEX: MMG) building wireless telecom networks in China and Indonesia.
CEO, Animoca Brands
TikTok Audience Network
Kevin Zhang Director of Business Development at TikTok Audience Network
EMAIL KEVIN VIEW LECTURE
Kevin Zhang is the Director of Business Development of the TikTok Audience Network (TAN). Over the last 3 years, he worked with hundreds of game publishers around the world, helping them monetize through ads and make their dreams come true. With a background in computer engineering, Kevin loves to discuss with the developers on the topics of the latest ad technology, empowering developers with the most advanced ad formats and best practices, resulting in higher efficiencies. His passion is to build knock-out cases of the highest possible CPMs. For example, he significantly boosted the revenue for Gameloft, Zeptolab, Playrix and Cheetah Games in China. Prior to TAN/ByteDance, he worked for Nokia, IBM and IronSource.
Director of Business Development, TikTok Audience Network
Ella Romanos Principal/Consultant at Fundamentally Games
EMAIL ELLA VIEW LECTURE
Ella began working in games in 2008, setting up her first game development studio as a graduate. Over the last decade Ella has founded three development studios, focusing on work for hire and development of own and licensed IP. Since 2014, Ella has also been providing strategic support as a consultant to other developers and organisations. With her background in programming and user experience design, and her experience in production, fundraising and company strategy, Ella works with a broad variety of companies to assist with the development of games and the games industry. Ella regularly contributes to the UK games industry through her 5 years on the UKIE board, regularly speaking at industry events and writing articles published by various games press. Over the last decade she has been awarded finalist in the ‘Innovator Of The Year’ category for Women In Technology Awards, named in Develop’s ‘Top 30 under 30’, been a finalist in the TIGA Awards Leadership category and twice listed in MCV’s UK Top 100 Women in Games including as a finalist in the ‘Business Woman of the Year’ category.
Principal/Consultant, Fundamentally Games
Chris Hanney Quality Assurance and Business Development at I-Illusions
EMAIL CHRIS VIEW LECTURE
Chris Hanney was once a passionate engineer writing industrial automation software for anyone that would listen, but the advent of room-scale VR swept him completely off his virtual feet. Today Chris takes charge of QA, support and communications at I-Illusions, the small indie team behind the VR classic Space Pirate Trainer, all-in on discovering the next steps for VR.
Quality Assurance and Business Development, I-Illusions
Managing General Partner, Hiro Capital
Dan Ackerman Senior Managing Editor at CNET
EMAIL DAN VIEW LECTURE
Dan Ackerman is a former radio DJ turned journalist and Senior Managing Editor at leading technology news website CNET. He leads a team covering the computer and gaming industries and writes about hot-button consumer technology topics, from virtual reality to cybersecurity. Dan appears regularly as the in-house tech expert on CBS This Morning. His 2016 non-fiction business history book, 'The Tetris Effect,' covers a tangled web of software licensing deals in the Cold War Soviet Union, and has earned rave reviews from the New York Times, Fortune, LA Review of Books, and many other publications. Dan's latest project is Techlandia, a tabletop board game about the dangers of out-of-control technology companies. It launches in August at TechlandiaGame.com
Senior Managing Editor, CNET
Sunny Yuan BD Manager at Bytedance
EMAIL SUNNY VIEW LECTURE
Sunny Yuan is now working as Business Development Manager at Bytedance. She has seven years experience in the business development and mobile game industry. She successfully brought several popular Western games to China and worldwide. Previously, she was Head of Business Development at Cheetah Mobile, one of China's biggest utility mobile developers and game publishers. During her career, she has worked with at least 30 overseas companies and signed many publishing deals. She hopes to bring more high quality content to China, even globally.
BD Manager, Bytedance
Nadav Ashkenazy VP Global Partnerships & Business Development at ironSource
EMAIL NADAV VIEW LECTURE
Nadav Ashkenazy is the VP Global Partnerships at ironSource. Nadav is focused on empowering developers to supercharge business growth by building combined monetization and user acquisition strategies, and he works closely with a wide range of the world’s largest game companies.
VP Global Partnerships & Business Development, ironSource
Mark Beck CMO at Tripledot Studios
EMAIL MARK VIEW LECTURE
Mark is CMO of Tripledot Studios, a London based mobile game developer and publisher. Previously he worked at Murka as the VP of Strategy and a decade at Aristocrat (acquired Product Madness) as the VP of User Acquisition & Finance. Mark is an expert of Social Casino working on many of the largest titles in the industry in London, San Francisco, Las Vegas and Australia.
CMO, Tripledot Studios
Sam Bevan Global Online Sales, Regional Manager (EMEA) at Snap Inc.
EMAIL SAM VIEW LECTURE
Sam joined Snap Inc. as the founding member of Snapchat's EMEA GOS team in October 2016. Sam brings a wealth of expertise in the digital advertising landscape and can advise on the strategies that can drive success across all verticals, for businesses of all sizes.
Global Online Sales, Regional Manager (EMEA), Snap Inc.
Jeroen Bouwman CEO at GetSocial BV
EMAIL JEROEN VIEW LECTURE
Jeroen is the CEO at GetSocial, which was recently acquired by Keywords Studios. GetSocial powers the social features for games by Glu, Kolibri Games, Sega, Ubisoft and others. Before GetSocial, Jeroen worked at Google, headed up content acquisition at Spil Games, and worked for 11 years in various parts of Universal Music’s digital business. GetSocial provides social technology that helps developers engage, retain and acquire users. Everything you need to build, foster and grow a highly engaged audience in your app.
CEO, GetSocial BV
David Chang Executive VP, Corporate Development, Digital at Asmodee Digital
EMAIL DAVID VIEW LECTURE
David Chang is EVP of Corporate Development, Digital for Asmodee, the worldwide leader in imagination driven games. A games industry veteran, David Chang was founder of Gamiker, Inc. a mobile game development company focused on bringing established entertainment franchises to the mobile space. In 2009, David founded OnNet Europe GmbH, a leading online games company that was acquired in 2012 by Daum Communications. David began his games career as IGN's Managing Director of International Business where he led Fox Interactive Media's international content strategy, corporate development and operational expansion into Europe and Asia. More recently, David was founder and CEO of Betcade, an android app store for real money games. David’s first experience in real-money gaming was at Gamblit, where he served as Chief Marketing Officer and Head of Industry relations, where he was responsible for game design, business development, and navigating the gambling license process with both state and international governments. David is also an attorney and a partner at law firm Jones Bell where his practice focuses the entertainment, online, and video game industries.
Executive VP, Corporate Development, Digital, Asmodee Digital
Owner, DFC Intelligence
CEO, Antstream Games
Google Play Games
Francesco Crovetto Business Development Manager EMEA at Google Play Games
EMAIL FRANCESCO VIEW LECTURE
Francesco Crovetto is responsible for developing the ecosystem of Google Play Games in Western Europe. He is partnering with game developers to create best user experiences, building player communities, and launching sustainable businesses on Google Play.
Business Development Manager EMEA, Google Play Games
Caglar Eger Director App Store Relations/Partnerships at Goodgame Studios
EMAIL CAGLAR VIEW LECTURE
Caglar has been with Goodgame Studios since 2012, responsible for analyzing the potential of emerging markets such as Turkey, MENA, Asia and establishing Goodgame as a market player in high potential countries and regions. He wears multiple hats in his current role and his expertise in markets like China have led to strategic partnerships for Goodgame Studios. He is also responsible for the strategic partnerships with the biggest mobile platforms such as the iOS Store and Google Play Store. He is also responsible at Goodgame Studios for corporate development. Beside that he is also active in the blockchain space since a few years as an advisor and investor. More about Caglar Eger: www.caglareger.com
Director App Store Relations/Partnerships, Goodgame Studios
Tamara Feiman Business Development Manager at Gismart
EMAIL TAMARA VIEW LECTURE
Gismart creates leading entertainment music apps & games. Looking for casual and hyper-casual games for publishing and investment. Ready to discuss new distribution channels and other revenue-generating projects.
Business Development Manager, Gismart
Magic Notion Ltd
Richard Franke Founder and Director at Magic Notion Ltd
EMAIL RICHARD VIEW LECTURE
Richard joined the video game industry in 1996 and has worked as an artist and designer on various award-winning products including the Burnout franchise, Need for Speed, Tearaway and most recently on Dreams for Media Molecule. He started his own indie game development studio Magic Notion in 2013 and has shipped three titles with his team, starring himself as his drag queen alter ego ‘Kitty Powers’. ‘Kitty Powers’ Matchmaker’, ‘Kitty Powers’ Love Life’ and ‘Kitty Powers’ Speed Date’ are all relationship themed sim games presented with a diverse cast and tongue in cheek humour.
Founder and Director, Magic Notion Ltd
Paul Gardner Partner at Wiggin LLP
EMAIL PAUL VIEW LECTURE
Paul is a lawyer with a long history of working with businesses in the digital entertainment and technology sectors. He specialises in structuring, drafting and negotiating contractual arrangements involving in the development, financing and distribution of digital entertainment products and services, and in providing practical and commercial advice on the application of the related laws and regulations, including ecommerce, consumer protection, data privacy, advertising and competition. Paul is the author of Practical Commercial Law's guide to the computer games industry. He was one of the original trustees of GamesAid, the charity set up by the UK interactive entertainment industry and is a member of the advisory board of the BGI, a charity established to champion British games culture. The Legal 500 and Chambers & Partners' guides to top law firms name Paul as one of the UK's leading lawyers in the interactive entertainment industry.
Partner, Wiggin LLP
PR & Marketing Consultant
Andy Griffiths PR & Marketing Consultant
EMAIL ANDY VIEW LECTURE
Andy has worked in the games industry for the past 15 years, first as a journalist and then as a PR and marketing specialist for AAA publishers and developers such as NCSOFT (WildStar, Master X Master) and ArenaNet (Guild Wars, Guild Wars 2), as well as smaller independent developers like Freejam (Robocraft, CardLife). He has organised events and campaigns across Europe involving a wide variety of titles and budgets, and specialises in influencer-based marketing.
PR & Marketing Consultant, 0
Samsung Electronics, Co., Ltd.
Munseong Kang Graphics Engineer at Samsung Electronics, Co., Ltd.
EMAIL MUNSEONG VIEW LECTURE
Munseong Kang has been working in the mobile game industry since 2016. As a member of Samsung Electronics, he worked in VR platform team for 3 years. Now he works for Samsung Galaxy GameDev as a graphics developer and supports several game companies to improve their game performance.
Graphics Engineer, Samsung Electronics, Co., Ltd.
Diana Korkina Business Development Manager at MyTona
EMAIL DIANA VIEW LECTURE
Diana is the Business Development Manager at MyTona. She is the primary liaison between MyTona and its external partners and is responsible for game’s promotion. Regularly engaging with games’ development teams, Diana has a rare opportunity to participate in decision making processes.
Business Development Manager, MyTona
Ilya Kuznetsov Client Partner EMEA, Unity Ads at Unity Technologies
EMAIL ILYA VIEW LECTURE
Ilya represents Unity Ads as a Client Partner and is responsible for relationships with mobile game developers and publishers in EMEA. Prior to Unity, Ilya has worked in mobile marketing for 4 years and previously co-founded Moontec – a blockchain summit held in Estonia every year. Now he’s taking care of mobile game developers & publishers to make sure they benefit from Unity’s latest Monetisation products, while consulting their team on strategy and different models. He also travels to speak at various conferences and present new developments that Unity Ads has to offer.
Client Partner EMEA, Unity Ads, Unity Technologies
Olivier Le Bas VP of Business Development at Homa Games
EMAIL OLIVIER VIEW LECTURE
With extensive experience in the ad-tech and mobile industry, Olivier Le Bas currently leads Business Development for Homa Games, a chart-topping mobile games publisher based in Paris. He and his team are now looking for developers or studios from around the world creating hyper-casual or casual mobile games on both IOS and Android systems.
Olivier Le Bas
VP of Business Development, Homa Games
Independent, Games Industry
Carl Livie Managing Director, Europe at AppLovin
EMAIL CARL VIEW LECTURE
Carl leads the European Business Development team for AppLovin, a comprehensive platform that helps developers of all sizes finance, market, and expand their businesses. He is responsible for helping European publishing partners scale their ad revenue. Carl is an avid gamer and holds a BA degree in Arabic , which is a perfect combination for a career in performance marketing.
Managing Director, Europe, AppLovin
Darion Lowenstein Chief Marketing Officer at Gamblit Gaming
EMAIL DARION VIEW LECTURE
As CMO for Gamblit Gaming, Darion oversees marketing and publishing efforts for the company’s arcade style real money games for mobile and its upcoming hardware launch in casinos. A 23-year industry veteran, Darion has produced / directed some of the biggest video games in the industry at companies like Electronic Arts, Activision, Rockstar Games and Scopely.
Chief Marketing Officer, Gamblit Gaming
Luai Mahjneh CEO at Quantum Shake
EMAIL LUAI VIEW LECTURE
Luai Mahjneh is an experienced entrepreneur and gaming professional. He is the co-founder and CEO of Quantum Shake, the Finnish mobile games studio responsible for the new esport title, Arena Brawls. Luai has a strong background with start-ups in early stage development, and the lean approaches that impact their business. Luai’s work experience reaches from business operations management and project coordination to customer service and sales. He is internationally experienced, having worked, studied, and lived 11 years abroad in Italy and Germany.
CEO, Quantum Shake
Gavin McNicholl Global Head of Creative Labs, Production at Vungle
EMAIL GAVIN VIEW LECTURE
Gavin is one of the key founders and the global production team head of Vungle Creative Labs. Their in-house creative production, optimization, and innovation team, works to produce innovative performance videos and interactive experiences for clients such as SEGA, Soundcloud, Rovio, King, and Google. Gavin's area of expertise is at the intersection between Performance Art Direction and automated data-driven optimization for mobile advertising. His personal belief is in "mobile first" experiences, tailoring creative for the unique and ascendant mobile space.
Global Head of Creative Labs, Production, Vungle
Charlotte Nangle B2B Events Manager at Gamer Network
EMAIL CHARLOTTE VIEW LECTURE
Charlotte Nangle leads the B2B events at Gamer Network, launching projects such as Meet The Indies @ Rezzed, The GamesIndustry.biz 100, and the GamesIndustry.biz Marketing Summit. She's also delivering excellent growth for the GamesIndustry.biz Investment Summit, Best Places To Work Awards and the GI Summer Party. From her beginnings in games retail at Gamestation, she properly began her industry career on Develop magazine, leading the sales initiatives and media partnerships at the popular magazine. She also helped deliver new events such as Interface, Women In Games Awards and Develop Live, and was among the leadership team supporting the Develop Awards. She also worked at Curve Digital where she managed their Business Development efforts.
B2B Events Manager, Gamer Network
Christopher Natsuume Co-Founder and Creative Director at Boomzap Entertainment
EMAIL CHRISTOPHER VIEW LECTURE
Christopher has been making games since 1994, including titles on PC, console, and mobile. He is currently the creative director and co-founder of Boomzap Entertainment, one of the top independent casual game development studios in the world. He is also the host of the People Make Things podcast.
Co-Founder and Creative Director, Boomzap Entertainment
Cathal O'Sullivan Client Partner, Managed Accounts, EMEA at Unity Technologies
EMAIL CATHAL VIEW LECTURE
Cathal is a client partner manager and monetization specialist for Unity Ads. Focussed on the Unity developer first approach - his five years experience is being utilized to to scale Ad and IAP revenue for hundreds of publishers across EMEA. He has BsC in Computer Science and previously founded, raised and sold a gaming startup.
Client Partner, Managed Accounts, EMEA, Unity Technologies
George Osborn Campaign Manager, 30 Years of Play at UKIE
EMAIL GEORGE VIEW LECTURE
George is the campaign manager for Ukie's 30 Years of Play campaign. He has worked as video games journalist, receiving bylines in publications such as The Guardian, Games Industry Biz and Pocket Gamer Biz. He was named one of MCV's 30 Under 30 in April 2019 and was identified as one of Games Industry Biz's Future 100 talents in the British video games industry in 2018.
Campaign Manager, 30 Years of Play, UKIE
Jarl Ostensen Director of Engineering at Polystream Ltd.
EMAIL JARL VIEW LECTURE
With more than 24 years of experience in the software and games industry, Jarl is a pioneer in engineering with the benefit of knowing each side of the table. He’s been working for the greats of the industry like Bulldog, Renderware, Supermassive, and Lionhead. But it was in his role at EA when he was exposed to the quest for a more streamlined and less physically bound game experience, dealing with OnLive and Gaikai. Now he is working on this quest itself, heading up the engineering department at Polystream, a deep tech startup in Guildford, developing the next generation of games streaming technology.
Director of Engineering, Polystream Ltd.
Michael Othen Creative Director at Fusebox
EMAIL MICHAEL VIEW LECTURE
Michael Othen is Co-Founder and Creative Director at Fusebox Games, the studio behind #1 top grossing hit, Love Island The Game. Michael’s 12 year career spans from AAA console development to mobile free-to-play, working at studios in Stockholm, San Francisco and London. His focus is firmly on narrative and its ability to inform, educate and entertain.
Creative Director, Fusebox
Andy Payne Chairman at AppyNation
EMAIL ANDY VIEW LECTURE
Andy has worked with many of the world’s top studios & publishers, running Mastertronic from 1988–2015. He chaired Ukie from 2005-2015 and is still a board member. He is a board advisor at Bossa Studios and a founder of GamesAid. Andy founded mobile & tablet specialist AppyNation and Gambitious, now Good Shepherd, the world’s first equity based crowdfunding platform for games and movies. Andy is chair of The British Esports Association and a board adviser to the world’s biggest esports company, ESL.
Green Panda Games
Shreyas Rajagopalan VP Marketing & Revenue at Green Panda Games
EMAIL SHREYAS VIEW LECTURE
bio coming soon...
VP Marketing & Revenue, Green Panda Games
Andy Robinson Editor In Chief at VGC (VideoGamesChronicle.com)
EMAIL ANDY VIEW LECTURE
Andy has worked in or around the games industry for 15 years across journalism, game development and PR. In 2015 he managed the UK's most successful ever games Kickstarter campaign for Yooka-Laylee, which raised more than £2 million.
Editor In Chief, VGC (VideoGamesChronicle.com)
Redbox Mobile PLC
James Salins CEO at Redbox Mobile PLC
EMAIL JAMES VIEW LECTURE
An advertising veteran of more than 20 yrs, James moved into the digital advertising space 10 years ago. Impressed with the scope and rapid growth of App Search marketing specifically through ASO, Apple Search ads, Google UAC James joined as CEO of Redbox Mobile in Jan 2019 where he oversees the day to day running of the commercial business. Redbox have developed cutting edge proprietary tech, Blackbox Platform, which is a programmatic buying engine for paid search on Apple & Google appstores. James is excited to be on board at this time and is actively recruiting in their London office and Berkshire offices.
CEO, Redbox Mobile PLC
[Unannounced Next Venture]
Alex Schwartz Co-Founder and Janitor at [Unannounced Next Venture]
EMAIL ALEX VIEW LECTURE
Alex Schwartz is previously Founder, CEO and Janitor of VR studio Owlchemy Labs, creators of the award winning Job Simulator and Rick and Morty VR. Today, he’s co-founding a new secret company as well as advising companies and events such as VRDC, DICE Awards, and BAFTA Game Awards.
Co-Founder and Janitor, [Unannounced Next Venture]
Slava Taraskin Head of Managed Accounts EMEA, Unity Ads at Unity Technologies
EMAIL SLAVA VIEW LECTURE
Slava has over 10 years of experience in software and advertising business as a sales leader. Before joining Unity he drove Adobe's sales efforts in Eastern Europe. Today Slava drives Unity’s advertising business in EMEA, focusing on selling Unity’s monetisation products including Ads, IAP Promo, LiveTune and other revenue products. Slava is a regular speaker at European game events. He has enabled advertising success for some well-known developers including Pixonic, WarGaming, GoodGame Studios and many others.
Head of Managed Accounts EMEA, Unity Ads, Unity Technologies
Dylan Tredrea Head of Publishing at ZeptoLab
EMAIL DYLAN VIEW LECTURE
Dylan Tredrea is the Head of Publishing at Zeptolab. Previously he was a Director of Product Management at Rovio, the Head of Business Intelligence & Monetization at Geewa, and a Product Manager at Disney.
Head of Publishing, ZeptoLab
Ted Verani Vice President, Business Development at wappier
EMAIL TED VIEW LECTURE
A veteran in mobile technology companies, Ted Verani is VP of Business Development for wappier, where he is responsible for business development and strategic partnerships with game developers, publishers, and platform providers. Prior to joining wappier, Ted was VP of Business Development for Scientific Revenue, a pioneer of dynamic pricing for mobile games. For nearly 20 years, Ted has held leadership roles in creating innovative consumer facing mobile services with technology companies like Trilibis Mobile, Enpocket (acquired by Nokia) and Jumbuck, as well as wireless carriers’ Vodafone and AirTouch (now Verizon Wireless).
Vice President, Business Development, wappier
Edge Esports Ltd.
Adam Whyte Founder at Edge Esports Ltd.
EMAIL ADAM VIEW LECTURE
Adam Whyte, LL.M. MSc., is a former sports lawyer, esports agent, founder of grassroots esports organisation, LDN UTD, and the founder of Edge, a platform that connects gamers to teams and brands using digital smart contracts. Edge was born from Adam's frustration at the amount of gamers that had contacted him because they hadn't been paid by their organisations & sponsors or hadn't received their prize money from tournament organisers. Edge's team has more than 30 years gaming, 20 years tech and 10 years legal experience and as such are unique positioned to solve esports' biggest pain: professionalism.
Founder, Edge Esports Ltd.
[Unannounced Next Venture]
Cy Wise Co-Founder and Live Raccoon at [Unannounced Next Venture]
EMAIL CY VIEW LECTURE
Cy is a 10+ year video game industry veteran who operates in the nebulous venn-diagram nexus of COO/Studio Direction/general problem solving. She has worked on multiple VR projects including Owlchemy Labs' multi-platform, room-scale titles, Job Simulator and Rick and Morty: Virtual-Rickality, as well as award-winning AAA MMO games. An academic in a past life, she was a sociologist specializing in video game communities and digital tribes. When not professionally managing VR communities, she spends an inordinate amount of time casually managing VR communities.
Co-Founder and Live Raccoon, [Unannounced Next Venture]
CPO, Gram Games
Roman Zorin Producer at Playkot
EMAIL ROMAN VIEW LECTURE
Roman joined the game industry as a game designer 13 years ago. For the last 7 years he's worked at Playkot as a producer. Roman took part in the creation of Playkot's most successful games. He lives with his wife, two daughters and a cat in Saint-Petersburg.
Nasrin Chou Head of User Acquisition at Playstack
EMAIL NASRIN VIEW LECTURE
Nasrin has an MBA with 10 years of international experience in user acquisition, brand marketing and project management. She led global cross-functional projects within blue-chip companies as well as startups, in Mobile Gaming, FMCG and Licensing, boosting user acquisition, optimizing marketing strategies and establishing new markets.
Head of User Acquisition, Playstack
Guillaume Lautour Managing Partner at Level-Up
EMAIL GUILLAUME VIEW LECTURE
Guillaume’s vocation is to sponsor innovators and creative artists. He is managing Level-Up, a fund for mobile gaming studios in Europe & Asia. Guillaume was also for 15 years a Partner of Idinvest, a PE firm managing €8 billion. He funded 40 European and US startups in Tech and Media (Music, TV, Gaming), helping create more than $5 billion in corporate value with an average return of 5x.
Managing Partner, Level-Up
Daniel Ahmad Analyst at Niko Partners
EMAIL DANIEL VIEW LECTURE
Daniel Ahmad is an analyst at Niko Partners. He is currently responsible for creating the Value Added News Service (VANA) contributing to the Niko Partners research projects, and writing blog posts and articles for a vast following of readers under the username @ZhugeEX where he tweets about the state of the games industry, as well as for @nikochina. Daniel is often quoted in major news and gaming publications such as Business Insider, VentureBeat, PC Gamer, IGN & Gamespot. Prior to joining Niko Partners, Daniel worked in the mobile industry.
Analyst, Niko Partners
Eyad AlBasheer COO at Tamatem Inc.
EMAIL EYAD VIEW LECTURE
Eyad is the COO of Tamatem, the leading mobile games publisher in the Arabic speaking market. Eyad is a tech industry veteran, working for 9+ years at a tech company in Jordan. He has been a key player is shaping Tamatem and Arabic mobile gaming industry to what it is today. Eyad is an avid gamer, everything from PC, console to mobile.
COO, Tamatem Inc.
Kerem Alemdar Senior UA Manager at Gram Games
EMAIL KEREM VIEW LECTURE
Currently Sr. UA Manager for Gram Games, Kerem has been working for ad industry and Mobile Games for over 5 years. He is mainly focused on self serving ad networks and launch strategies.
Senior UA Manager, Gram Games
James Beaven Co-Founder & Director at Keymailer
EMAIL JAMES VIEW LECTURE
Co-founder and director of Keymailer, the award-winning end-to-end influencer PR and marketing solution. James' 25-year career in video games includes agency and in-house positions launching some of the biggest IPs in gaming. Since co-founding Keymailer, the martech solution has grown organically to support over 5000 publishers and their agencies, and 680,000 content creators with a reach of 1.5 billion viewers.
Co-Founder & Director, Keymailer
Allison Bilas COO at JoyPac
EMAIL ALLISON VIEW LECTURE
At JoyPac, Allison oversees the company taking mobile games to millions of players in APAC. Before that, she has built and led high performing product and analytics teams at PopCap, Electronic Arts, GameAnalytics, and MovieStarPlanet.
CEO, Musicplode Media
Megan Gaiser Principal at Contagious Creativity
EMAIL MEGAN VIEW LECTURE
Megan is a creative leader, strategist, storyteller and diversity specialist. She recently joined Compassion Games International to harness the power of play. Megan founded Leadership for Diversity network, a collective force across industries championing leadership for the greater good.
Principal, Contagious Creativity
Saad Hameed CEO & Founder at Game District
EMAIL SAAD VIEW LECTURE
A ‘work-in-progress’ entrepreneur with experience of building multiple companies from the ground-up. Today, we boast of working with top brands like NFL, Lego, Hobbits and have a network of more than 200M+ mobile games users.
CEO & Founder, Game District
Games2win India Pvt. Ltd.
Alok Kejriwal CEO and Co-Founder at Games2win India Pvt. Ltd.
EMAIL ALOK VIEW LECTURE
Alok is the co-founder & CEO of Games2win a leading, global casual mobile games publisher with over 220 million downloads. Alok’s previous company was acquired by Walt Disney. Games2win a leading global publisher of Car Games (Parking, Driving), Dress up and Narrative Story Mobile Games.
CEO and Co-Founder, Games2win India Pvt. Ltd.
Joseph Knowles Director, Communications at Hatch Entertainment
EMAIL JOSEPH VIEW LECTURE
Joseph is head of communications at Hatch and acts as the company’s lead copywriter, while also working in developer relations and content publishing. Prior to joining Hatch, he was Senior Writer at Rovio. Before entering the games industry he worked as a journalist and filmmaker for 15 years.
Director, Communications, Hatch Entertainment
Arnab Naskar Co-Founder and Business Lead at STOKR
EMAIL ARNAB VIEW LECTURE
Arnab is a entrepreneur, legal engineer and blockchain analyst, currently based in Hamburg. He loves dealing with complexities of legal issues surrounding decentralized open source technologies. He is the Co-Founder of SICOS and STOKR. Arnab is also involved in various policy initiatives in European region. Arnab is actively involved in various community based events in Hamburg region focusing more on innovation and entrepreneurship.
Co-Founder and Business Lead, STOKR
Stefano Petrullo Founder at Renaissance PR
EMAIL STEFANO VIEW LECTURE
A multi award-winning PR professional with over 25 years' experience in planning and implementing full campaigns for some of the world's biggest entertainment brands, including Watch Dogs, Assassin's Creed, Far Cry, Yooka Laylee, Battalion1944 amongst others. Since founding Renaissance PR in 2015, Stefano has been responsible for working with all kinds of products and areas of the business: from mobile (Official SBK Game 2015) to console (BAFTA winner Overcooked, Yooka Laylee), thru Early access (Battalion1944), corporate PR (Square Enix Collective, Red Kite Games Team17) and events (Yorkshire Game Festival). UKIE member, Videogame Ambassador and renowned international speaker, Stefano is an optimist, extrovert communication veteran always looking at ways to innovate.
Founder, Renaissance PR
kidSAFE Seal Program
Shai Samet Founder and President at kidSAFE Seal Program
EMAIL SHAI VIEW LECTURE
Shai Samet is the founder and president of the kidSAFE Seal Program, a safety certification service and seal-of-approval designed exclusively for children-friendly websites, apps, and technologies. Many well-known brands, including Cartoon Network, Jumpstart and Saban Brands, are participating members. kidSAFE has received FTC approval as a COPPA Safe Harbor.
Founder and President, kidSAFE Seal Program
Romain Schneider Founder at JANEIOUS
EMAIL ROMAIN VIEW LECTURE
Romain is the JANEIOUS founder, a world number 1 mobile gamer and an executive with over 15 years of international strategy consulting, financial services and start up experience. Romain believes in putting customers front and center in mobile games. When he realised that the gaming communities he was part of are passionate enough to invest seriously into his idea, he created JANEIOUS to make the most customer centric games in the industry.
Michael Stamp Managing Director at GoForIt Walk&Win
EMAIL MICHAEL VIEW LECTURE
Michael Stramp is managing director at GoForIt Walk&Win, taking care of business development and business relations. His background lies in international banking. Privately, he caught interest in cryptocurrencies and Blockchain technology a few years ago and has been a strong crypto enthusiast ever since.
Managing Director, GoForIt Walk&Win
Lisa Carter Founder/Director at Mimram Media
EMAIL LISA VIEW LECTURE
Lisa Carter is a Founder/Director at Mimram Media, a communications and marketing agency specializing in video games, tech, music and events. She was formerly Publisher and Managing Editor at B2B publishing house Intent Media/NewBay Media, overseeing titles including MCV, Develop, Mobile Entertainment, Licensing.biz and ToyNews.
Founder/Director, Mimram Media
Pedro Almeida VP of Strategy and Business Development at Catappult
EMAIL PEDRO VIEW LECTURE
Pedro is VP of Strategy and Business Development of Catappult, a distribution platform connecting over 10k developers, including IGG, NetEase, Funplus, among others with third party android app stores. He was leading the strategy and investors relations for AppCoins, a blockchain protocol for app distribution that did a $17M ICO back in December 2017.
VP of Strategy and Business Development, Catappult
Paul Jackson Senior Manager at Akamai Technologies
EMAIL PAUL VIEW LECTURE
After a 20-year career as an industry analyst, Paul joined Akamai in early 2018. He works in the media industry team, looking at the trends, opportunities, and threats facing the industry and Akamai. Paul is an acknowledged global expert in videogaming, digital media and consumer technology – usually approaching this from a business model, market sizing and technology feasibility perspective. He has spoken at global industry events like CES, E3, G2E and CDN World as well as being featured in publications like the Economist, FT, and Wall Street Journal and other media like the Today programme, CNN, MSNBC and BBC news.
Senior Manager, Akamai Technologies
Akin Babayigit Co-Founder at Tripledot Studios
EMAIL AKIN VIEW LECTURE
Akin Babayigit is currently a co-founder of Tripledot Studios, a mobile games studio based in London. Before starting Tripledot, Akin was an active investor & advisor to various companies in the gaming space as well as serving as the Head of Business Operations & Special Projects at King Digital Entertainment. Before his experience at King, Akin was the head of Facebook Audience Network in EMEA.
Co-Founder, Tripledot Studios
Christina Dunbar Head of Talent Strategy at Scopely
EMAIL CHRISTINA VIEW LECTURE
Christina has spent 12 years in the gaming industry and calls it an amazing ride. From working in huge casino operations to niche consulting in social/mobile games, Christina excels in the art of relationships. Her experience ranges from high volume recruiting to taking care of high-end VIP casino guests to high-level talent relationships and engagement.
Head of Talent Strategy, Scopely
Noam Kagan Managing Director at Deemedya
EMAIL NOAM VIEW LECTURE
Over a decade in the mobile games industry, Noam leads Deemedya Israel, the creator of the Trial Xtreme series with over 200,000,000 downloads and #1 in the Racing category on the App Store in 144 countries!
Managing Director, Deemedya
Perrin Kaplan Principal at Zebra Partners
EMAIL PERRIN VIEW LECTURE
Perrin is a marketing strategist with a diverse background in consumer entertainment marketing, politics and journalism. She drives strategic planning, corporate positioning, public policy and viral marketing efforts and is well entrenched in the gaming world. Prior to founding Zebra, Perrin was VP of Marketing and Corporate Affairs for Nintendo.
Principal, Zebra Partners
Pawel Owczynski Business Development at BoomBit
EMAIL PAWEL VIEW LECTURE
With +10 years of experience Pawel is scouting for new games to be published on iOS and Android
Business Development, BoomBit
Samsung Electronics, Co., Ltd.
Oleksii Vasylenko Graphics Engineer at Samsung Electronics, Co., Ltd.
EMAIL OLEKSII VIEW LECTURE
Oleksii Vasylenko is a Graphics Engineer at Samsung R&D Institute in Ukraine, where he leads Galaxy GameDev division. While working on accelerating Vulkan adoption through collaboration with game studios and game developers all over the world, Oleksii focuses on providing the best gaming experience on Samsung devices.
Graphics Engineer, Samsung Electronics, Co., Ltd.
Eric Goldberg Managing Director at Crossover Technologies
EMAIL ERIC VIEW LECTURE
Eric is a 35-year veteran of the game, mobile, consumer internet, monetization, and edtech industries, serving in capacities ranging from game designer to executive. Since 2002, Eric is or has been a board member of, advisor or consultant to AOL, Art+Craft, AT&T Wireless, Bandai Namco, BBC Worldwide, Centerscore, Digital Chocolate, Electronic Arts and many more.
Managing Director, Crossover Technologies
Yuliya Moshkaryova Director at Indie Prize
EMAIL YULIYA VIEW LECTURE
Yuliya manages the Indie Prize Showcase which hosts over 400 development teams each year.
Director, Indie Prize